Leeroy, lawful male albae Dunmer ------ .....| ---.....| .......| |.......| ........| |@B...... -.------- [Leeroy the Radical Elf] St18 Dx7 Co14 In10 Wi6 Ch4 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: regeneration You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 146 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 61% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 77% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: searching (turn 15) The following skill became untrainable if you tried to train it too early: whip (turn 434) The following skill became untrainable after a while: matter spells (turn 19959) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31843) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57150 Monster spawn increase reached its maximum at turn 155220 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 254880 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lich (freq bonus 5) The monster species that spawned more often: mithril penetrator (freq bonus 30) The monster species that spawned more often: Demogorgon (freq bonus 24) The monster species that spawned more often: picture thief (freq bonus 21) The monster species that spawned more often: magic spore (freq bonus 14) The monster species that spawned more often: legion devil sergeant (freq bonus 9) The monster species that spawned more often: starvation bulb (freq bonus 12) The monster species that spawned more often: searchable pepped (freq bonus 28) The monster species that spawned more often: sneaker (freq bonus 10) The monster species that spawned more often: elite Olog-hai (freq bonus 32) The monster species that spawned more often: young yellow dragon (freq bonus 60) The monster species that spawned more often: aurora (freq bonus 14) The monster species that spawned more often: sticky mold (freq bonus 36) The monster species that spawned more often: filcher caparisoning (freq bonus 18) The monster species that spawned more often: commiserating archbishop (freq bonus 40) The monster species that spawned more often: giant ebony scorpion (freq bonus 6) The monster species that spawned more often: sue lich (freq bonus 36) The monster species that spawned more often: nidogoddess (freq bonus 12) The monster species that spawned more often: graduate (freq bonus 7) The monster species that spawned more often: zombie warrior (freq bonus 16) The monster species that spawned more often: grandmaster lich (freq bonus 112) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster species that never randomly spawned: equipment pandemonium The monster species that never randomly spawned: elder plain dragon The monster species that never randomly spawned: skeleton kobold The monster species that never randomly spawned: kneecap subaverage particulate The monster species that never randomly spawned: automatic kitten The monster species that never randomly spawned: slimy force fungus The monster species that never randomly spawned: training star The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: sublessee dagoba gutsier errand fetishistic The monster species that never randomly spawned: Anja's sneaker The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 35) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: techout trap (freq bonus 1) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (782) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (ankle boots) * elven cloak (faded pall) Scrolls scroll of healing (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of mana (ARE YOU HAVING FUN YET) scroll of phase door (ESPRESSO 2 GO) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (MOVE RAISED BY FEARED) * scroll of extra healing (TOME IS A CREATION BY DARKGOD) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.