Leeroy, lawful male albae Wild Talent ---------- |......._----- |......n.....| |.......@....| |............| |............| ------#------- [Leeroy the Poschengband Noob] St8 Dx9 Co9 In9 Wi12 Ch10 WilAlbMalLaw Dlvl:1 $0 HP16(16) Pw16(16) AC3 Exp1 T7 Latest messages The moon is waxing tonight. # helm of beginner's luck - This is a piece of armor. Color: brown. Material: compost. Appearance: rural helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A helmet that sets your luck to +13 as long as the game still considers you a beginner. salt chunk - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A very useless gray stone that has been added to the game just to re-obscure the identification of actually useful gray stones. The only thing you can do with it is to dip it into potions, and maybe you get a potion of salt water which is also next to useless. vivianite stone - This is a gem. Color: transparent. Material: gemstone. Appearance: black. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A cyan gem with a mohs hardness of 2, worth 900 zorkmids. What do you want to throw? [abcde or ?*] Never mind. tin whistle - This is a tool. Color: cyan. Material: metal. Appearance: whistle. Most tools can be applied for an effect; some are also useful when wielded. Supposed to make your pets follow more closely, but it rarely does anything. You can't go up here. The RNG turns into a flying domestic nymph! There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. # You sit on the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stun resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 131 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 26% Wand drop chance was reduced to 98% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 92% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: attack spells (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 145) The following skill became untrainable after a while: martial arts (turn 46466) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 41047) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40747 Monster spawn increase reached its maximum at turn 96588 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 848536 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: iceman (freq bonus 28) The monster species that spawned more often: trap mushroom (freq bonus 10) The monster species that spawned more often: cerastes (freq bonus 4) The monster species that spawned more often: son ballooner (freq bonus 14) The monster species that spawned more often: undead murderer (freq bonus 14) The monster species that spawned more often: ice mimic (freq bonus 36) The monster species that spawned more often: dark force fungus (freq bonus 126) The monster species that spawned more often: webber (freq bonus 6) The monster species that spawned more often: magenta draconian (freq bonus 28) The monster species that spawned more often: foxhound agent (freq bonus 30) The monster species that spawned more often: devastative pledger (freq bonus 10) The monster species that spawned more often: fourk spectre (freq bonus 5) The monster species that spawned more often: cushy pished utahan initially (freq bonus 20) The monster species that spawned more often: hippogryph (freq bonus 21) The monster species that spawned more often: small healing permamimic (freq bonus 15) The monster species that spawned more often: yet another manticore (freq bonus 60) The monster species that spawned more often: Cullen wannabe (freq bonus 5) The monster species that spawned more often: death vortex (freq bonus 12) The monster species that spawned more often: experienced spirit (freq bonus 28) The monster species that spawned more often: drolem (freq bonus 21) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: hoer rediscovery The monster species that never randomly spawned: saturday costumer The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: cerulean patch The monster species that never randomly spawned: beautike The monster species that never randomly spawned: undead mahou shoujo The monster species that never randomly spawned: panhandler ostrich hereto The monster species that never randomly spawned: vivid ray The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 28) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 604) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 23) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Trap randomization happened for 1 in 916 traps Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from hallu partying (0) You had 1494 points of nutrition remaining You were extremely lucky (13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nayru, Farore and Din Your deity was Nayru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (352) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor leather gloves (moth-bitten gloves) helm of beginner's luck (rural helmet) Scrolls scroll of enchant armor (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of identify (CAO NI MA) scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (FRINDS ELF ATTACK) * scroll of extra healing (THE RESULT IS THE FRUIT) * scroll of greater mana restoration (PAINT A BUTTERFLY TO PREVENT SELFHARM) Spellbooks spellbook of charging (khaki) Potions potion of oil (aqueous) potion of extra healing (dimly-shining) Rings ring of sleeping (twisted) ring of gain wisdom (illegible) Wands wand of make invisible (stoutwood) wand of magic missile (royal) Tools tin whistle (whistle) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) salt chunk (gray) worthless piece of black glass (black) vivianite stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 900 points, Since you escaped early, the score list will not be checked.