Leeroy, lawful male redguardian Thalmor ------ |....| |.@..| |..@.| |..... |.Z..| ---.-- . . . . --- [Leeroy the Concordate Agent] St10 Dx6 Co10 In12 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 71% Implant drop chance was reduced to 94% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 86% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: crossbow (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 270) The following skill became untrainable after a while: firearms (turn 36335) The following skill couldn't be trained before a certain turn number is reached: dart (turn 25875) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40025 Monster spawn increase reached its maximum at turn 255785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 370980 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: mimic The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: cordon inductee (freq bonus 20) The monster species that spawned more often: ten of clubs (freq bonus 96) The monster species that spawned more often: smart trapper (freq bonus 27) The monster species that spawned more often: gnome warrior (freq bonus 36) The monster species that spawned more often: onanocter 3c (freq bonus 66) The monster species that spawned more often: imprimatur reunifying (freq bonus 40) The monster species that spawned more often: werepenetrator (freq bonus 10) The monster species that spawned more often: visioned accommodative (freq bonus 22) The monster species that spawned more often: first dunvegan (freq bonus 18) The monster species that spawned more often: snore patch (freq bonus 10) The monster species that spawned more often: coma fluke submergibility (freq bonus 44) The monster species that spawned more often: quantum crasher (freq bonus 48) The monster species that spawned more often: short robotic gremlin (freq bonus 20) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 10) The monster species that spawned more often: even fatter farting girl (freq bonus 10) The monster species that spawned more often: desexualization shantung loanable (freq bonus 22) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 60) The monster species that spawned more often: giant wasp (freq bonus 20) The monster species that spawned more often: undead hyper doll (freq bonus 33) The monster species that spawned more often: metallic black centipede (freq bonus 54) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: escaladed senor The monster species that never randomly spawned: water monster The monster species that never randomly spawned: castalia The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: stone snake The monster species that never randomly spawned: invariant freeborn The monster species that never randomly spawned: punker inauspiciously The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 19) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 2) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 13) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 51) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 14) Trap randomization happened for 1 in 290 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1012) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (rural helmet) * skullcap (tasseled helmet) * flack helmet (meteoric helmet) * crystal helm (black helmet) * mining helm (spired helmet) * field helm (rotating helmet) * helm of safeguard (brick helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (yellow gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (camouflage patterned boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of mana (VITIO SUS) scroll of phase door (PAPOU) scroll of standard id (DSCHLSCHLSCH) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of greater mana restoration (DO NOT READ ME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.