Leeroy, lawful male redguardian Thalmor ---.- |...| |...| ..@@| ----- [Leeroy the Concordate Agent] St4 Dx11 Co8 In6 Wi3 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: see invisible You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 29 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 78% Food drop chance was reduced to 94% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 44) The following skill became untrainable if you tried to train it too early: broadsword (turn 950) The following skill became untrainable after a while: occult spells (turn 21144) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 27944) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80731 Monster spawn increase reached its maximum at turn 341712 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 604773 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: Demimaster Assassin (freq bonus 108) The monster species that spawned more often: Mister Ancient Regime (freq bonus 12) The monster species that spawned more often: solid stalk (freq bonus 7) The monster species that spawned more often: bodak (freq bonus 6) The monster species that spawned more often: communicably despoilment (freq bonus 10) The monster species that spawned more often: giant beetle (freq bonus 36) The monster species that spawned more often: chuckling ray (freq bonus 48) The monster species that spawned more often: pope (freq bonus 56) The monster species that spawned more often: man of Harad (freq bonus 14) The monster species that spawned more often: lifeful kiowa (freq bonus 21) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 14) The monster species that spawned more often: ghost holder (freq bonus 24) The monster species that spawned more often: sensei yeek (freq bonus 10) The monster species that spawned more often: touched absoluter (freq bonus 8) The monster species that spawned more often: Anna (freq bonus 24) The monster species that spawned more often: cyan starlit sky (freq bonus 20) The monster species that spawned more often: hobbit wizard (freq bonus 36) The monster species that spawned more often: yochlol (freq bonus 20) The monster species that spawned more often: edgy force fungus (freq bonus 108) The monster species that spawned more often: pumping beam (freq bonus 10) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: pack lynx The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: neurobee The monster species that never randomly spawned: hereby westinghouse The monster species that never randomly spawned: Denise The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: baby long worm The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 16) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 22) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 17) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 2) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 14) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (536) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (masked helmet) * skullcap (resounding helmet) * flack helmet (cloudy helmet) * crystal helm (meteoric helmet) * mining helm (guzzle helmet) * field helm (wide conical hat) * helm of safeguard (organic helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (spacey gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (area boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (JOKEMON HOEDOWN) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (23571113171923293137) scroll of standard id (OIL YOU ASSHOLE) scroll of cure (STARS) * scroll of extra healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of greater mana restoration (RAAWWWRRRR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.