Leeroy, chaotic male satre Undertaker ---------------- |..............| |............... |.....k..d.....| |........@.....| ---------------- [Leeroy the Hearse Driver] St13 Dx11 Co9 In8 Wi6 Ch6 UntSatMalCha+ZG Dlvl:1 $0 HP26(26) Pw24(24) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male amnesiac aggravator satre Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Pick an object. @ a human or elf or you (satre undertaker called Leeroy, on a staircase) Accessing Pokedex entry for satre... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 9, magic resistance = 20, alignment 0. Fast (13). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 77% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 145) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 27) The following skill became untrainable after a while: morning star (turn 21784) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 16930) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44472 Monster spawn increase reached its maximum at turn 154302 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 902900 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: secluded patch (freq bonus 12) The monster species that spawned more often: beaming ufo part (freq bonus 24) The monster species that spawned more often: Windows NT (freq bonus 28) The monster species that spawned more often: ice bear cub (freq bonus 10) The monster species that spawned more often: disenchanter spore (freq bonus 24) The monster species that spawned more often: harassed bravest copular (freq bonus 12) The monster species that spawned more often: large flaming sphere (freq bonus 12) The monster species that spawned more often: chinese woman (freq bonus 3) The monster species that spawned more often: gean canach (freq bonus 9) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 2) The monster species that spawned more often: leprechaun chairman (freq bonus 9) The monster species that spawned more often: xyloman (freq bonus 6) The monster species that spawned more often: techno bulb (freq bonus 9) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 4) The monster species that spawned more often: spender tambour (freq bonus 36) The monster species that spawned more often: nasty patch (freq bonus 3) The monster species that spawned more often: shadow spider (freq bonus 6) The monster species that spawned more often: saddling choky footbridge (freq bonus 6) The monster species that spawned more often: terrier (freq bonus 8) The monster species that spawned more often: crazed goblin (freq bonus 8) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 9) The monster trait that was more common: monsters that eat meat (freq bonus 13) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster species that never randomly spawned: central subplot groined asymptomatic The monster species that never randomly spawned: wooden figurine The monster species that never randomly spawned: giant zinc ant The monster species that never randomly spawned: great evil dragon The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: pawn of living stone The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: doom marine The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 33) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 26) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (405) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 R Prepared(0) Discoveries Scrolls scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (NONO STENTUM) scroll of phase door (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (PURE VIRTUAL FUNCTION CALL) Wands wand of undead turning (elongated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Undertaker... You and the death dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.