Leeroy, neutral male vampiric Supermarket Cashier ------- |.....| |.....| |.....| |d....| |@..- |dd.| |...| ----- [Leeroy the Low Worker] St7 Dx6 Co13 In6 Wi14 Ch9 SupVamMalNeu Dlvl:1 $507 HP19(19) Pw17(17) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male vampiric Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (vampiric supermarket cashier called Leeroy, on a staircase) Accessing Pokedex entry for supermarket cashier... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, teleporting. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: jumping You could not have this property extrinsically: slow digestion You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 67% Implant drop chance was reduced to 86% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) The following skill became untrainable if you tried to train it too early: saber (turn 390) The following skill became untrainable after a while: trident (turn 29670) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48822) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42878 Monster spawn increase reached its maximum at turn 105973 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2159646 The monster class that cannot be genocided was dragon The monster class that was spawned more often: snake (freq bonus 3) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: black patch (freq bonus 20) The monster species that spawned more often: scanning excited (freq bonus 21) The monster species that spawned more often: gigant (freq bonus 30) The monster species that spawned more often: crater patch (freq bonus 40) The monster species that spawned more often: party breaker (freq bonus 5) The monster species that spawned more often: extra donald (freq bonus 20) The monster species that spawned more often: memo warp patch (freq bonus 16) The monster species that spawned more often: disenchanter stalk (freq bonus 30) The monster species that spawned more often: inertia mushroom (freq bonus 36) The monster species that spawned more often: ill stalk (freq bonus 30) The monster species that spawned more often: sun dragon (freq bonus 15) The monster species that spawned more often: inertia spore (freq bonus 24) The monster species that spawned more often: blood stone (freq bonus 8) The monster species that spawned more often: argus (freq bonus 60) The monster species that spawned more often: decimalized joule (freq bonus 5) The monster species that spawned more often: The Eastern Vampire (freq bonus 10) The monster species that spawned more often: squeezer (freq bonus 12) The monster species that spawned more often: cylon centurion (freq bonus 15) The monster species that spawned more often: destruction monster (freq bonus 8) The monster species that spawned more often: executrix archaeologically hollowware leprose (freq bonus 28) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster species that never randomly spawned: theme ox The monster species that never randomly spawned: minx The monster species that never randomly spawned: litter bomb The monster species that never randomly spawned: werexan The monster species that never randomly spawned: gorgimaera The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: floating lemon The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: ministrant hot The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 32) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 95) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 13) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 17) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 58) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (612) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of mana (DO YOU ENJOY THIS GAME) scroll of phase door (ROT THIRTEEN EBG GUVEGRRA) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (I AM NOOB) * scroll of extra healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of greater mana restoration (STAT IS WILD CHANGELY) Potions potion of vampire blood (blood-red) potion of blood (blood-red) potion of booze (present) potion of oil (roast mate) Rings ring of teleport control (quartz) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.