Leeroy, lawful male redguardian Thalmor -------- +.@@...| |....... |......| -------- [Leeroy the Concordate Agent] St10 Dx9 Co12 In8 Wi13 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 95 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 65% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: enchantment spells (turn 169) The following skill became untrainable if you tried to train it too early: riding (turn 672) The following skill became untrainable after a while: crossbow (turn 45799) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43562) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41677 Monster spawn increase reached its maximum at turn 202477 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1426782 The monster class that cannot be genocided was jelly The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: quarterback manicuring (freq bonus 8) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 14) The monster species that spawned more often: keg misinterpret (freq bonus 21) The monster species that spawned more often: bandarchor (freq bonus 16) The monster species that spawned more often: hill giant (freq bonus 24) The monster species that spawned more often: creeping credits (freq bonus 4) The monster species that spawned more often: freezable urbanizing cauterized (freq bonus 3) The monster species that spawned more often: eroticity queen (freq bonus 20) The monster species that spawned more often: poisonous archer (freq bonus 8) The monster species that spawned more often: Aleax radiator (freq bonus 16) The monster species that spawned more often: provable implicit (freq bonus 10) The monster species that spawned more often: mister whoopee (freq bonus 16) The monster species that spawned more often: overcoat lapsing champy retrograde (freq bonus 12) The monster species that spawned more often: Kazuki Kazama (freq bonus 24) The monster species that spawned more often: RNG star (freq bonus 36) The monster species that spawned more often: jumping school kraken (freq bonus 10) The monster species that spawned more often: dark gray stalk (freq bonus 6) The monster species that spawned more often: nupperibo (freq bonus 12) The monster species that spawned more often: parrot chick (freq bonus 8) The monster species that spawned more often: death knight (freq bonus 16) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: shouter untrue The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: centaur The monster species that never randomly spawned: litten pryingly The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: lashfish The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 39) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 20) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 25) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 1) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 1200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (41) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (dark helmet) * skullcap (long-hair helmet) * flack helmet (ruined helmet) * crystal helm (etheric helmet) * mining helm (resounding helmet) * field helm (post-nuclear helmet) * helm of safeguard (eternal helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (padded gloves) * commander gloves (slaying gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (feelgood heels) * boots of safeguard (torn boots) Scrolls scroll of healing (YAWNING MY SHANK CUSTOMER) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (MIXING FUCK) * scroll of greater mana restoration (LEVITICUS BUNG OX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.