Leeroy, lawful male redguardian Thalmor ------------- -------............ ------- |.........................| |......................@..| |.......................@.| -------............ ------- - -+-+- ----- [Leeroy the Concordate Agent] St6 Dx5 Co7 In9 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 705 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 96 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 77% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 87% Potion drop chance was reduced to 87% Armor drop chance was reduced to 62% Tool drop chance was reduced to 68% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable after a while: paddle (turn 50224) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 9875) Heavy curses were more common by 14% Prime curses were more common by 15% Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76985 Monster spawn increase reached its maximum at turn 170195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329975 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: cancelling sphere (freq bonus 9) The monster species that spawned more often: snarlier eructing reecho flump stepping (freq bonus 12) The monster species that spawned more often: pseudo lodestone putter (freq bonus 9) The monster species that spawned more often: asserter cloggy (freq bonus 4) The monster species that spawned more often: salve upload (freq bonus 6) The monster species that spawned more often: icelandic gun chick (freq bonus 64) The monster species that spawned more often: collegium coaxed (freq bonus 20) The monster species that spawned more often: orc warrior (freq bonus 8) The monster species that spawned more often: antimatter force fungus (freq bonus 15) The monster species that spawned more often: petty big white unicorn (freq bonus 24) The monster species that spawned more often: cloture smuggled (freq bonus 24) The monster species that spawned more often: frost wall (freq bonus 5) The monster species that spawned more often: swayed justification (freq bonus 64) The monster species that spawned more often: drakeling mummy (freq bonus 12) The monster species that spawned more often: unimaginable prevent (freq bonus 12) The monster species that spawned more often: nighthawk (freq bonus 12) The monster species that spawned more often: tyrant of hell (freq bonus 12) The monster species that spawned more often: obsidian snake-woman (freq bonus 36) The monster species that spawned more often: petty dark shape (freq bonus 8) The monster species that spawned more often: hellbear (freq bonus 9) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 8) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: constrained rubbled bushelled studying The monster species that never randomly spawned: preregistered shambled The monster species that never randomly spawned: classical otyugh The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: busheled conation The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: elasticity pervader The monster species that never randomly spawned: nonsense lobster The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 29) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 19) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 4) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 4) Trap randomization happened for 1 in 525 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (dream helmet) * skullcap (middle-earth helmet) * flack helmet (resounding helmet) * crystal helm (brick helmet) * mining helm (echo helmet) * field helm (speechpipe helmet) * helm of safeguard (RNG helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (steel gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (sharp-edged sandals) * boots of safeguard (korean sandals) Scrolls scroll of healing (GRAE GURL) scroll of mana (SCREW THE CRAMPING WRITING HAND) scroll of phase door (NOGROKO) scroll of standard id (ADE EXPIRIUS) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (CTRL ALT DEL) * scroll of greater mana restoration (PALIM PALIM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.