Leeroy, lawful male redguardian Thalmor ----.------ |.........+ |.........| |.........|# |....@.....| |.....@...| |.....k....| -----------# [Leeroy the Concordate Agent] St5 Dx12 Co10 In5 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 171 Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 83% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: riding (turn 342) The following skill became untrainable after a while: crossbow (turn 28583) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39536) Sticky curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38756 Monster spawn increase reached its maximum at turn 118749 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2112600 The monster class that cannot be genocided was mimic The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: manufactory somnambulant (freq bonus 4) The monster species that spawned more often: remorse yellowly (freq bonus 5) The monster species that spawned more often: onsen penguin (freq bonus 16) The monster species that spawned more often: crappy warp patch (freq bonus 16) The monster species that spawned more often: Legion (freq bonus 12) The monster species that spawned more often: animated torch (freq bonus 15) The monster species that spawned more often: airfreight repeopling (freq bonus 4) The monster species that spawned more often: stone serpent (freq bonus 12) The monster species that spawned more often: familiarizing ridging (freq bonus 12) The monster species that spawned more often: slate rubber (freq bonus 20) The monster species that spawned more often: jefferson governor wet subkingdom (freq bonus 5) The monster species that spawned more often: minotaur grandmaster (freq bonus 36) The monster species that spawned more often: grotesque gremlin (freq bonus 12) The monster species that spawned more often: magic-colored warp fungus (freq bonus 6) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 8) The monster species that spawned more often: cognitional stockroom redried (freq bonus 12) The monster species that spawned more often: voracious piercer (freq bonus 3) The monster species that spawned more often: acid trove (freq bonus 16) The monster species that spawned more often: Elif (freq bonus 8) The monster species that spawned more often: hard blue jelly (freq bonus 20) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster species that never randomly spawned: tour bus The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: columbium confectioner foretell The monster species that never randomly spawned: Anti-Elbereth Master The monster species that never randomly spawned: Laura's masterpiece The monster species that never randomly spawned: antidemocratic wholesomely The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: amazon The monster species that never randomly spawned: sylph mummy The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 20) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 28) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 83) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 14) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 19) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 35) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Trap randomization happened for 1 in 466 traps Trap difficulty was increased by 66 Next attribute increase check would have come at turn 660 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having contamination resistance (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (radio helmet) * skullcap (mechanical helmet) * flack helmet (bluy helmet) * crystal helm (radiant helmet) * mining helm (internet helmet) * field helm (plumed helmet) * helm of safeguard (long-hair helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (nonexistant gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (blue sneakers) * boots of safeguard (winter boots) Scrolls scroll of healing (EKNA EKNAD) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of extra healing (JUGEMJUGEMGOGOUNO) * scroll of greater mana restoration (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.