Leeroy, lawful male redguardian Thalmor -----+-- -----.....@| |.........@| |{.........| |..........| +..........| |......--.$- ------- ## [Leeroy the Concordate Agent] St10 Dx7 Co10 In9 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 89% Tool drop chance was reduced to 96% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: knife (turn 41) The following skill became untrainable if you tried to train it too early: broadsword (turn 15) The following skill became untrainable after a while: riding (turn 33718) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 36269) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36545 Monster spawn increase reached its maximum at turn 163025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 719208 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: pustulent force fungus (freq bonus 6) The monster species that spawned more often: split heart (freq bonus 16) The monster species that spawned more often: pile of creeping gold coins (freq bonus 16) The monster species that spawned more often: golden mold (freq bonus 16) The monster species that spawned more often: pisaca (freq bonus 12) The monster species that spawned more often: world's best soccer player (freq bonus 3) The monster species that spawned more often: banisher teacher (freq bonus 15) The monster species that spawned more often: microfilmed pulque (freq bonus 5) The monster species that spawned more often: troglodyte henchman (freq bonus 6) The monster species that spawned more often: The Fairy (freq bonus 60) The monster species that spawned more often: dilled fount (freq bonus 8) The monster species that spawned more often: bang lich (freq bonus 8) The monster species that spawned more often: centaur lord (freq bonus 6) The monster species that spawned more often: psi laser (freq bonus 10) The monster species that spawned more often: gradable rebounding (freq bonus 15) The monster species that spawned more often: prehistoric cave lizard (freq bonus 48) The monster species that spawned more often: white unicorn foal (freq bonus 16) The monster species that spawned more often: stun monster (freq bonus 8) The monster species that spawned more often: irresistible colony (freq bonus 9) The monster species that spawned more often: black monster (freq bonus 9) The monster trait that was more common: monsters that are neuter (freq bonus 17) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster species that never randomly spawned: stylar hereditary The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: polyester locket spieling The monster species that never randomly spawned: ancient biblical dragon The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: grenade launcher The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: smart piercer The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 13) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 45) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 17) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 6) Trap randomization happened for 1 in 246 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (yellow helmet) * skullcap (red helmet) * flack helmet stone (gemmed helmet) * crystal helm (masked helmet) * mining helm (visored helmet) * field helm (translucent helmet) * helm of safeguard (guzzle helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (bise gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (rain boots) * boots of safeguard (combat boots) Scrolls scroll of healing (CO APPESTUS) scroll of mana (PROJECTION LEAD) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (NONO STENTUM) * scroll of extra healing (IBFALABLO) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.