Leeroy, lawful male redguardian Thalmor --------- .@......| |.@...... |.......| |........ |.......| --------- [Leeroy the Concordate Agent] St14 Dx7 Co12 In9 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 109 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 75% Tool drop chance was reduced to 94% Food drop chance was reduced to 69% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: form VIII (Wedi) The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: healing spells (turn 8) The following skill became untrainable if you tried to train it too early: flail (turn 416) The following skill became untrainable after a while: protection spells (turn 39334) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 7293) Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60243 Monster spawn increase reached its maximum at turn 155230 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1699760 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: grue (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: totally bad colony (freq bonus 4) The monster species that spawned more often: ogre captain (freq bonus 12) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 16) The monster species that spawned more often: priest mummy (freq bonus 10) The monster species that spawned more often: prehistoric cave lizard (freq bonus 12) The monster species that spawned more often: trapped soul (freq bonus 12) The monster species that spawned more often: tricket (freq bonus 16) The monster species that spawned more often: real ethereal hound (freq bonus 6) The monster species that spawned more often: giant tiger (freq bonus 36) The monster species that spawned more often: spice audit (freq bonus 4) The monster species that spawned more often: inferred reticule (freq bonus 32) The monster species that spawned more often: ivon (freq bonus 18) The monster species that spawned more often: adulation thanked (freq bonus 32) The monster species that spawned more often: surveyable hap (freq bonus 5) The monster species that spawned more often: alarm star (freq bonus 12) The monster species that spawned more often: redecorating grieve (freq bonus 8) The monster species that spawned more often: vulture (freq bonus 16) The monster species that spawned more often: static queevolt (freq bonus 3) The monster species that spawned more often: dust elemental (freq bonus 8) The monster species that spawned more often: roughshod roadwork (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: real deity The monster species that never randomly spawned: glibbery slime The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: evil shopkeeper The monster species that never randomly spawned: staccati purchasable The monster species that never randomly spawned: locomotive The monster species that never randomly spawned: kogepan The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: petty unhandled exception The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 16) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 35) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 17) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 96) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1738) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (sages helmet) * skullcap (failuncap helmet) * flack helmet (netradiation helmet) * crystal helm (internet helmet) * mining helm (gray helmet) * field helm (deformed helmet) * helm of safeguard (meso helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (odd pair of gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (nature boots) * boots of safeguard (platform boots) Scrolls scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (HI IM DAISY) scroll of cure (R U READY) * scroll of extra healing (KRUIEMEDISYNE) * scroll of greater mana restoration (DESUM TETRAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.