Leeroy, lawful male redguardian Thalmor ----- |.... #| |..$.#.| +......| |.{....| #.@@| #..| ---- [Leeroy the Concordate Agent] St12 Dx5 Co8 In8 Wi11 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 63% chance Amulet drop chance was reduced to 10% Implant drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 83% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shield (turn 37) The following skill became untrainable if you tried to train it too early: implants (turn 725) The following skill became untrainable after a while: javelin (turn 16840) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 74824) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44018 Monster spawn increase reached its maximum at turn 116750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1206954 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: apelike creature (freq bonus 6) The monster species that spawned more often: undead officer (freq bonus 9) The monster species that spawned more often: Marianne (freq bonus 24) The monster species that spawned more often: hc beardfreak (freq bonus 7) The monster species that spawned more often: iron ripper (freq bonus 24) The monster species that spawned more often: chest mimic (freq bonus 36) The monster species that spawned more often: undead form changer (freq bonus 48) The monster species that spawned more often: dragonair (freq bonus 36) The monster species that spawned more often: porter tiger (freq bonus 14) The monster species that spawned more often: husky (freq bonus 7) The monster species that spawned more often: Normalized Kop (freq bonus 8) The monster species that spawned more often: solid growth (freq bonus 22) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 32) The monster species that spawned more often: economizing pierced (freq bonus 30) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 33) The monster species that spawned more often: emplaning brogan (freq bonus 8) The monster species that spawned more often: dragon lady (freq bonus 12) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 30) The monster species that spawned more often: cave worm (freq bonus 24) The monster species that spawned more often: branch schedule finally hireling tying (freq bonus 18) The monster species that spawned more often: whale (freq bonus 33) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: firework loosen The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: wererat The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: fungoid mold The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 26) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 22) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 40) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 10) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (winged helmet) * skullcap (masked helmet) * flack helmet (cold-blooded helmet) * crystal helm (bluy helmet) * mining helm (weeping helmet) * field helm (yellow helmet) * helm of safeguard (spinning helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (brand-new gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (riding boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (PFAZER) scroll of mana (LAST AUX SPROING) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (EY WHICH FAELLTEN YOU) scroll of cure (23571113171923293137) * scroll of extra healing (UGGELUGGELUGGEL) * scroll of greater mana restoration (DE AZTAN A FEGYVER LOSZER NELKUL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.