Leeroy, lawful male redguardian Thalmor ----|--.- |.......| |.....$.| |..@@...| |.......| --------- [Leeroy the Concordate Agent] St9 Dx6 Co8 In11 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 67% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 81% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: implants (turn 570) The following skill became untrainable after a while: dart (turn 36311) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 31604) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14352 Monster spawn increase reached its maximum at turn 84884 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 858942 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: evil superbeholder (freq bonus 4) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 8) The monster species that spawned more often: teal warp fungus (freq bonus 16) The monster species that spawned more often: undead growth (freq bonus 10) The monster species that spawned more often: mined eye (freq bonus 12) The monster species that spawned more often: triah sephirah (freq bonus 8) The monster species that spawned more often: lavender fungus (freq bonus 12) The monster species that spawned more often: thunder caller (freq bonus 16) The monster species that spawned more often: banished soul (freq bonus 24) The monster species that spawned more often: urtob (freq bonus 12) The monster species that spawned more often: hallucination monster (freq bonus 4) The monster species that spawned more often: Marija the Wench (freq bonus 8) The monster species that spawned more often: headless brute (freq bonus 9) The monster species that spawned more often: corrosive bulb (freq bonus 12) The monster species that spawned more often: doubled zombie (freq bonus 18) The monster species that spawned more often: lesser maia (freq bonus 16) The monster species that spawned more often: gray slime (freq bonus 9) The monster species that spawned more often: giant ape (freq bonus 16) The monster species that spawned more often: spore warp patch (freq bonus 9) The monster species that spawned more often: dental brace guy (freq bonus 28) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 12) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster species that never randomly spawned: congressional borderland nestle The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: legionnaire The monster species that never randomly spawned: lattice clan The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: tiring col The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: motor trickster The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 70) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 198) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 15) Trap randomization happened for 1 in 169 traps Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (weeping helmet) * skullcap (dim colored helmet) * flack helmet (frequent helmet) * crystal helm (gas mask) * mining helm (dark helmet) * field helm (gray helmet) * helm of safeguard (twisted visor helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (riding gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (ballet heels) * boots of safeguard (red sneakers) Scrolls scroll of healing (890 C PROPERTY) scroll of mana (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of phase door (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (NONEXEMPT CONUNDRUM) * scroll of greater mana restoration (X 14 39 ZS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.