Leeroy, lawful male redguardian Thalmor ---#---- |8...@.| |.....@| |......| |......| ----.-|- [Leeroy the Concordate Agent] St15 Dx10 Co7 In10 Wi14 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 404 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 211 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 14% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 37% Armor drop chance was reduced to 94% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: elemental spells (turn 21) The following skill became untrainable if you tried to train it too early: firearms (turn 22) The following skill became untrainable after a while: occult spells (turn 33249) The following skill couldn't be trained before a certain turn number is reached: spear (turn 27168) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42627 Monster spawn increase reached its maximum at turn 91691 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1129222 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: undead psion (freq bonus 12) The monster species that spawned more often: kobold archer (freq bonus 16) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 12) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 3) The monster species that spawned more often: striped rat snake (freq bonus 12) The monster species that spawned more often: subway wight (freq bonus 36) The monster species that spawned more often: guardian o' the forest (freq bonus 2) The monster species that spawned more often: pile of purchase coins (freq bonus 9) The monster species that spawned more often: nonbending abasing (freq bonus 12) The monster species that spawned more often: morphologist antipacifist (freq bonus 8) The monster species that spawned more often: stunning bee (freq bonus 6) The monster species that spawned more often: small generator (freq bonus 60) The monster species that spawned more often: wind bowman (freq bonus 10) The monster species that spawned more often: really dangerous colony (freq bonus 12) The monster species that spawned more often: froth closefisted (freq bonus 6) The monster species that spawned more often: hod sephirah (freq bonus 6) The monster species that spawned more often: iceblock grue (freq bonus 6) The monster species that spawned more often: hunting horror (freq bonus 16) The monster species that spawned more often: insecteon (freq bonus 80) The monster species that spawned more often: grey reaver (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: runoff stalk The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: turned one The monster species that never randomly spawned: Armed Kop Kleever The monster species that never randomly spawned: joust shadow Lord The monster species that never randomly spawned: glare stalk The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: dim warp fungus The monster class that always generated with extra speed: xorn The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 61) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 5) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 81) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 27) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 5) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 66) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 6) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 448 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (strip bandana) * skullcap (orange visored helmet) * flack helmet (chain-aventailed helmet) * crystal helm (ruined helmet) * mining helm (spinning helmet) * field helm (grimace helmet) * helm of safeguard (spired helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (shitty gloves) * commander gloves (spiky gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (tightly fitting boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (IAZNAB) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (MICRODOLLAROFT) scroll of standard id (THAT DEV AND HIS WEIRD CAT FETISH) scroll of cure (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of extra healing (SLEXUAL JUSTICE WARRIORS 2019) * scroll of greater mana restoration (DARONG PLEYBECK HOT Q TU RITARN HIRI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.