Leeroy, lawful male redguardian Thalmor ---------------- |........{.....| +..............| |........{.....| |.@@.........$.| ---------------- [Leeroy the Concordate Agent] St13 Dx12 Co7 In8 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: magic resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 74% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 94% Potion drop chance was reduced to 79% Armor drop chance was reduced to 94% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: form III (Soresu) The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: chaos spells (turn 38) The following skill became untrainable if you tried to train it too early: healing spells (turn 300) The following skill became untrainable after a while: javelin (turn 12121) The following skill couldn't be trained before a certain turn number is reached: devices (turn 18008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27161 Monster spawn increase reached its maximum at turn 117614 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 508270 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: wind spore (freq bonus 9) The monster species that spawned more often: chaos warlord (freq bonus 9) The monster species that spawned more often: confusion trove (freq bonus 2) The monster species that spawned more often: ice colony (freq bonus 4) The monster species that spawned more often: freeze troll (freq bonus 8) The monster species that spawned more often: growing tyrannosaurus (freq bonus 3) The monster species that spawned more often: nether patch (freq bonus 20) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 72) The monster species that spawned more often: zombified sentai (freq bonus 12) The monster species that spawned more often: maggot (freq bonus 16) The monster species that spawned more often: elf champion (freq bonus 12) The monster species that spawned more often: water sphere (freq bonus 24) The monster species that spawned more often: gold dragon bat (freq bonus 6) The monster species that spawned more often: bare comfortable (freq bonus 6) The monster species that spawned more often: BDSM lady (freq bonus 3) The monster species that spawned more often: silver fly (freq bonus 8) The monster species that spawned more often: carver shaman (freq bonus 6) The monster species that spawned more often: aggravated light (freq bonus 12) The monster species that spawned more often: Ina (freq bonus 21) The monster species that spawned more often: giant red frog (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: porter ki-rin The monster species that never randomly spawned: gray jelly The monster species that never randomly spawned: installation trammeling The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: geriatrist premised The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: protocol droid The monster species that never randomly spawned: slime prince The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 36) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 152) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 14) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 5) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (knowledgeable helmet) * skullcap (precious helmet) * flack helmet (anti-government helmet) * crystal helm (masked helmet) * mining helm (poor helmet) * field helm (organic helmet) * helm of safeguard (greenery helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (poor gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (rumble boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of extra healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of greater mana restoration (AMAZING AFRO HEAD RUSH ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.