Leeroy, lawful male redguardian Thalmor ----- |@..| +@..| |$..| +...| ----- [Leeroy the Concordate Agent] St9 Dx12 Co4 In6 Wi6 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 13 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 89% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shuriken (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 10249) The following skill became untrainable after a while: javelin (turn 33147) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 9147) Sticky curses were more common by 3% Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61146 Monster spawn increase reached its maximum at turn 164856 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 801570 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: giant humanoid (freq bonus 12) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: edgy patch (freq bonus 39) The monster species that spawned more often: Ruea's sneaker (freq bonus 56) The monster species that spawned more often: squirtle (freq bonus 78) The monster species that spawned more often: foggy ogre (freq bonus 64) The monster species that spawned more often: hc model (freq bonus 28) The monster species that spawned more often: confirming lovesick (freq bonus 52) The monster species that spawned more often: zoologist ensconcing (freq bonus 30) The monster species that spawned more often: prehistoric cave lizard (freq bonus 52) The monster species that spawned more often: sapphire golem (freq bonus 26) The monster species that spawned more often: green monster (freq bonus 32) The monster species that spawned more often: white mushroom patch (freq bonus 84) The monster species that spawned more often: hubby slippy (freq bonus 36) The monster species that spawned more often: decayed warp fungus (freq bonus 28) The monster species that spawned more often: toxic stalk (freq bonus 60) The monster species that spawned more often: undead drunk (freq bonus 204) The monster species that spawned more often: zakarumite (freq bonus 14) The monster species that spawned more often: naiad (freq bonus 28) The monster species that spawned more often: legion devil cutter (freq bonus 26) The monster species that spawned more often: ferrous laser (freq bonus 14) The monster species that spawned more often: hidden morph vortex (freq bonus 30) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: juggled llama enshrouding The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: bombed skittered The monster species that never randomly spawned: evil mushroom The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: burned out kogepan The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 103) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 121) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 5) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 12) Trap randomization happened for 1 in 909 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (828) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (grunter helmet) * skullcap (basin helmet) * flack helmet (brick helmet) * crystal helm (formula one helmet) * mining helm (meso helmet) * field helm (complete helmet) * helm of safeguard (resounding helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (faded mittens) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (lolita boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (ZESE PLASHCH) scroll of mana (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of extra healing (BUSTER HYMEN) * scroll of greater mana restoration (ADA ILIKET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.