Leeroy, lawful male redguardian Thalmor ---------- |.....k.}| -{....@..| +.{.......@.| ---$}.......| |........| ---------- [Leeroy the Concordate Agent] St11 Dx9 Co8 In13 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 131 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 43 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 78% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: martial arts (turn 31) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 4526) The following skill became untrainable after a while: paddle (turn 78824) The following skill couldn't be trained before a certain turn number is reached: flail (turn 57022) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31294 Monster spawn increase reached its maximum at turn 87367 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 504361 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: fiery lady (freq bonus 36) The monster species that spawned more often: cursed force fungus (freq bonus 39) The monster species that spawned more often: uber wing baddie (freq bonus 24) The monster species that spawned more often: omen (freq bonus 168) The monster species that spawned more often: gazer rutterkin (freq bonus 20) The monster species that spawned more often: mopingly operant prolapse (freq bonus 20) The monster species that spawned more often: living wall (freq bonus 18) The monster species that spawned more often: islet wrestled (freq bonus 60) The monster species that spawned more often: gray mold (freq bonus 28) The monster species that spawned more often: cooshoo (freq bonus 60) The monster species that spawned more often: ten of hearts (freq bonus 12) The monster species that spawned more often: wolf beast (freq bonus 192) The monster species that spawned more often: loud fungus (freq bonus 7) The monster species that spawned more often: false accretion (freq bonus 12) The monster species that spawned more often: sucker mushroom (freq bonus 72) The monster species that spawned more often: Boris (freq bonus 80) The monster species that spawned more often: miss gentle-soft (freq bonus 22) The monster species that spawned more often: chloroform penetrator (freq bonus 60) The monster species that spawned more often: giant forest dragonfly (freq bonus 14) The monster species that spawned more often: fusion elemental (freq bonus 11) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: spoopy ghost The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: enzyme nonrecurring The monster species that never randomly spawned: atavist scrawler The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: ravish brutifying inexorably glumly upshifting The monster species that never randomly spawned: wax golem The monster species that never randomly spawned: whirling sphere The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: hellbear The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 40) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 212) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 20) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 2) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 5) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (greenery helmet) * skullcap (masked helmet) * flack helmet (golden helmet) * crystal helm (basin helmet) * mining helm (etched helmet) * field helm (spinning helmet) * helm of safeguard stone (gemmed helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (tightly fitting gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (rainbow boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (CATACLYSM) scroll of phase door (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (SUCCOTASH EM EXTENDED LOONY TOON) * scroll of extra healing (A ZA Z0 9) * scroll of greater mana restoration (CRASH EM EXTENDED DEMOLITION DERBY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.