Leeroy, lawful male albae Diver --------+---- |...........| |...........| |..d........| |..@...b....| ------------- [Leeroy the Beachcomber] St13 Dx13 Co11 In11 Wi8 Ch11 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. There is a staircase up here. You see here 11 gold pieces {0}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: keen memory You could not have this property intrinsically: searching Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 75% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 71% Food drop chance was reduced to 97% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 54) The following skill became untrainable if you tried to train it too early: searching (turn 1404) The following skill became untrainable after a while: whip (turn 45904) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 64438) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53704 Monster spawn increase reached its maximum at turn 171678 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 351576 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: golem (freq bonus 8) The monster species that spawned more often: bodak (freq bonus 60) The monster species that spawned more often: Sandra (freq bonus 48) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 11) The monster species that spawned more often: ego gray wolf (freq bonus 20) The monster species that spawned more often: dippable badinaging (freq bonus 80) The monster species that spawned more often: potentially gasified (freq bonus 22) The monster species that spawned more often: solid warp patch (freq bonus 54) The monster species that spawned more often: buzzy beetle (freq bonus 120) The monster species that spawned more often: faker (freq bonus 36) The monster species that spawned more often: Iggy (freq bonus 60) The monster species that spawned more often: deceiving mold (freq bonus 20) The monster species that spawned more often: angst (freq bonus 11) The monster species that spawned more often: Cluser (freq bonus 20) The monster species that spawned more often: goreraven (freq bonus 18) The monster species that spawned more often: mystic (freq bonus 132) The monster species that spawned more often: romulanian soldier (freq bonus 96) The monster species that spawned more often: dawdle purificatory (freq bonus 54) The monster species that spawned more often: mullioning almshouse (freq bonus 39) The monster species that spawned more often: clicking warp patch (freq bonus 120) The monster species that spawned more often: sucking mimic (freq bonus 20) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 9) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: firebreather The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: stooge thing The monster species that never randomly spawned: Weaponized Angel The monster species that never randomly spawned: chemical force patch The monster species that never randomly spawned: jordanian torso The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: copperhead snake The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 15) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 13) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 35) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 2091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1067) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (cuboid) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (VIA FERO DEO) scroll of standard id (ALIUS PRA) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of extra healing (AMYXJONADAB) * scroll of greater mana restoration (EDEVESH HANAGASH) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.