Leeroy, lawful male redguardian Thalmor -+---- +....| |....| |..@.| |.@..| ------ [Leeroy the Concordate Agent] St11 Dx11 Co9 In10 Wi10 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 41% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% Monster death drops spawned with only 77% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 36) The following skill became untrainable if you tried to train it too early: shield (turn 900) The following skill became untrainable after a while: attack spells (turn 97231) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 8294) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70302 Monster spawn increase reached its maximum at turn 148851 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1162150 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 12) The monster species that spawned more often: old yellow dragon (freq bonus 30) The monster species that spawned more often: two of spades (freq bonus 8) The monster species that spawned more often: complexest dashing (freq bonus 15) The monster species that spawned more often: small snake (freq bonus 3) The monster species that spawned more often: young plain dragon (freq bonus 9) The monster species that spawned more often: domestic spider (freq bonus 12) The monster species that spawned more often: bloated pajama (freq bonus 6) The monster species that spawned more often: master cyan dragon (freq bonus 7) The monster species that spawned more often: dark elf (freq bonus 8) The monster species that spawned more often: infected dove (freq bonus 18) The monster species that spawned more often: space wasp (freq bonus 9) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 12) The monster species that spawned more often: divan patrick inadvertently (freq bonus 12) The monster species that spawned more often: sloppy mushroom (freq bonus 8) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 8) The monster species that spawned more often: citywide snooting estate (freq bonus 4) The monster species that spawned more often: hematologist imprest (freq bonus 18) The monster species that spawned more often: scoped homemaker (freq bonus 16) The monster species that spawned more often: Merry Luis (freq bonus 9) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster species that never randomly spawned: bull The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: tomorrow The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: realignment familarity The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: blood hawk The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 268) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 15) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 105) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 25) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 3) Trap randomization happened for 1 in 442 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1236 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (greenery helmet) * skullcap (radio helmet) * flack helmet (netradiation helmet) * crystal helm (gas mask) * mining helm (yellow helmet) * field helm (thinking helmet) * helm of safeguard (aluminium helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (dusty gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (arcane boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (ZESE PLASHCH) scroll of mana (MOVE RISED SLOW) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (ORKAEL) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.