Leeroy, chaotic female sylph Archeologist ----.----- .........| |........| |.....d..| |.....@..| |........| |........| ---------- [Leeroy the Digger] St12 Dx7 Co8 In11 Wi9 Ch9 ArcSylFemCha Dlvl:1 $0 HP18(18) Pw12(12) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female sylph Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 80% Tool drop chance was reduced to 71% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 117) The following skill became untrainable if you tried to train it too early: body spells (turn 77) The following skill became untrainable after a while: elemental spells (turn 77502) The following skill couldn't be trained before a certain turn number is reached: spear (turn 37142) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37322 Monster spawn increase reached its maximum at turn 131057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9557346 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 2) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: kobold spellmaster (freq bonus 20) The monster species that spawned more often: RNG star (freq bonus 18) The monster species that spawned more often: waler capitalistic (freq bonus 6) The monster species that spawned more often: unre (freq bonus 12) The monster species that spawned more often: master lemure (freq bonus 48) The monster species that spawned more often: little boy (freq bonus 20) The monster species that spawned more often: knapsack cow (freq bonus 8) The monster species that spawned more often: egokraken (freq bonus 24) The monster species that spawned more often: snore fungus (freq bonus 20) The monster species that spawned more often: undead prostitute (freq bonus 36) The monster species that spawned more often: cooshoo (freq bonus 18) The monster species that spawned more often: pile of parking coins (freq bonus 6) The monster species that spawned more often: krone viscidly (freq bonus 6) The monster species that spawned more often: acid turret (freq bonus 16) The monster species that spawned more often: stair salaamed (freq bonus 16) The monster species that spawned more often: ratling mummy (freq bonus 16) The monster species that spawned more often: Bulletproof Katcher (freq bonus 10) The monster species that spawned more often: mummic (freq bonus 12) The monster species that spawned more often: aggravated ray (freq bonus 8) The monster species that spawned more often: domestic dragon (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: lowly theatergoer The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: dull mold The monster species that never randomly spawned: lowly theatergoer The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: rifleman The monster species that never randomly spawned: ghetto warp fungus The monster species that never randomly spawned: padre kaboom The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: noise monster The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 36) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 13) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 780) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 13) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 15) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 1) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) You hungered rapidly You saw invisible You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (DUVESSA SIFMUNA SAMANTHA) scroll of healing (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of mana (BITCHING IS BANNABLE IN JOON WORLD) scroll of phase door (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of standard id (SORRY NISI) scroll of cure (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of extra healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of greater mana restoration (THE VIRUS HAS TAKEN OVER TERRAHACK) Spellbooks spellbook of wizard lock (enveloped) Potions potion of gain energy (castor bean) potion of healing (unnatural) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.