Leeroy, lawful male redguardian Thalmor -------- |......+ |$....@| | ......@. ...........| ---- --- | [Leeroy the Concordate Agent] St13 Dx10 Co6 In8 Wi7 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 66% chance Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 70% Potion drop chance was reduced to 87% Tool drop chance was reduced to 52% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: general combat (turn 390) The following skill became untrainable after a while: axe (turn 10044) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 12997) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85974 Monster spawn increase reached its maximum at turn 183458 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5096661 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: difficult ghost (freq bonus 5) The monster species that spawned more often: leachy railroading endothermic (freq bonus 28) The monster species that spawned more often: werebear (freq bonus 4) The monster species that spawned more often: evasive troll (freq bonus 5) The monster species that spawned more often: zymology nighed renewed (freq bonus 10) The monster species that spawned more often: protocol droid (freq bonus 7) The monster species that spawned more often: flood surfer (freq bonus 12) The monster species that spawned more often: Korrupt Kop (freq bonus 16) The monster species that spawned more often: void force patch (freq bonus 36) The monster species that spawned more often: mottled draconian (freq bonus 10) The monster species that spawned more often: fopped scissor (freq bonus 12) The monster species that spawned more often: venom stalk (freq bonus 10) The monster species that spawned more often: eldritch colony (freq bonus 5) The monster species that spawned more often: hippie lady (freq bonus 7) The monster species that spawned more often: burner (freq bonus 15) The monster species that spawned more often: amnesia ant (freq bonus 60) The monster species that spawned more often: trap mold (freq bonus 14) The monster species that spawned more often: headier intercept (freq bonus 5) The monster species that spawned more often: ferrous warp patch (freq bonus 7) The monster species that spawned more often: regenerating mind flayer (freq bonus 16) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 24) The monster trait that was more common: monsters that can multiply (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster species that never randomly spawned: celled overt The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: sa brine The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: Merle The monster species that never randomly spawned: multicolor boomer The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: sinorn The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: lower raconteur cockier The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 72) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 61) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 2) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 53) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Trap randomization happened for 1 in 782 traps Next attribute increase check would have come at turn 97 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (wide metal helm) * skullcap (guzzle helmet) * flack helmet (strip bandana) * crystal helm (eternal helmet) * mining helm (bluy helmet) * field helm (steel helmet) * helm of safeguard (kitchen hat) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (slippery gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (fetish heels) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (VIA FERO DEO) scroll of standard id (UMUTO QUACK) scroll of cure (MORPH BALL) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (BYE BITCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.