Leeroy, lawful male redguardian Thalmor ---------- |........| |..rr....| |.r@r....| |.@rr.$..| |@.rrr...| ------r--- [Leeroy the Concordate Agent] St11 Dx13 Co8 In12 Wi13 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Armor drop chance was reduced to 86% Food drop chance was reduced to 57% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: firearms (turn 28) The following skill became untrainable if you tried to train it too early: flail (turn 1312) The following skill became untrainable after a while: trident (turn 53710) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 24468) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82084 Monster spawn increase reached its maximum at turn 153639 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4493499 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: sparkplug instinctively (freq bonus 15) The monster species that spawned more often: unattractive whore (freq bonus 18) The monster species that spawned more often: nightmare sphere (freq bonus 40) The monster species that spawned more often: raffish weiner reassign disburdened (freq bonus 5) The monster species that spawned more often: darkest thief (freq bonus 60) The monster species that spawned more often: virtuosity disfranchising (freq bonus 54) The monster species that spawned more often: mining petrification elemental (freq bonus 24) The monster species that spawned more often: jumping corpse fish (freq bonus 48) The monster species that spawned more often: staying laser (freq bonus 44) The monster species that spawned more often: green seraphon (freq bonus 66) The monster species that spawned more often: adventurer mushroom (freq bonus 10) The monster species that spawned more often: blazing fern sprout (freq bonus 24) The monster species that spawned more often: fading gray unicorn (freq bonus 96) The monster species that spawned more often: scratch trove (freq bonus 18) The monster species that spawned more often: lithologic nummular (freq bonus 18) The monster species that spawned more often: evil necro mage (freq bonus 11) The monster species that spawned more often: gnoll chieftain (freq bonus 24) The monster species that spawned more often: lion-shaped golem (freq bonus 28) The monster species that spawned more often: master stone dragon (freq bonus 10) The monster species that spawned more often: aquaplane blackberry (freq bonus 27) The monster trait that was more common: monsters that count as rats (freq bonus 27) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: armored cow The monster species that never randomly spawned: tamable ghost The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: bright violet force fungus The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: heathenism sloucher The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: insurmountable warp patch The monster species that never randomly spawned: Wurie The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 12) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 28) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 17) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 16) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 8) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 259 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (padded helmet) * skullcap (mechanical helmet) * flack helmet (less helmet) * crystal helm (tight helmet) * mining helm (knowledgeable helmet) * field helm (dim colored helmet) * helm of safeguard (middle-earth helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (graffiti gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (thigh boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (K2 DOENER KEBAB CENTER) scroll of mana (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of extra healing (STRC PRST SKRZ KRK) * scroll of greater mana restoration (INQUE COMUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.