Leeroy, lawful male redguardian Thalmor ----- -- |@@...`| |......| xx....| |x...... --+----- [Leeroy the Concordate Agent] St10 Dx10 Co9 In6 Wi5 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: discount action You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 96% Armor drop chance was reduced to 91% Tool drop chance was reduced to 90% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: lance (turn 121) The following skill became untrainable if you tried to train it too early: club (turn 4575) The following skill became untrainable after a while: matter spells (turn 49731) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 29934) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50736 Monster spawn increase reached its maximum at turn 121241 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 635232 The monster class that cannot be genocided was kobold The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: bone gasher (freq bonus 16) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 20) The monster species that spawned more often: generator lich (freq bonus 5) The monster species that spawned more often: hand druj (freq bonus 9) The monster species that spawned more often: immunizer (freq bonus 36) The monster species that spawned more often: paraded fueling (freq bonus 32) The monster species that spawned more often: adrenaline steven (freq bonus 20) The monster species that spawned more often: Midinir (freq bonus 12) The monster species that spawned more often: polka-dotted eye (freq bonus 12) The monster species that spawned more often: scarlet sentai (freq bonus 10) The monster species that spawned more often: xornitaur (freq bonus 42) The monster species that spawned more often: wizened prostitute (freq bonus 15) The monster species that spawned more often: difficult lich (freq bonus 12) The monster species that spawned more often: ancient white world champion (freq bonus 8) The monster species that spawned more often: burning clan (freq bonus 8) The monster species that spawned more often: flaming trove (freq bonus 5) The monster species that spawned more often: automatic housecat (freq bonus 16) The monster species that spawned more often: blue worm mass (freq bonus 10) The monster species that spawned more often: imperial (freq bonus 8) The monster species that spawned more often: uplink rulership organism (freq bonus 7) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 5) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: myu The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: rhyperior The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: warg The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: plausible threshing The monster species that never randomly spawned: giant snail The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: eye tyrant The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 37) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 29) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 73) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 16) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 80) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 73) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 7) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (496) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (etheric helmet) * skullcap (thinking helmet) * flack helmet (poor helmet) * crystal helm (meteoric helmet) * mining helm (post-nuclear helmet) * field helm (inkcoat helmet) * helm of safeguard (deformed helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (camouflage patterned gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (lolita boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (ULULULULOHH) scroll of cure (TUOE DISNI) * scroll of extra healing (AWAY KRATSCHED) * scroll of greater mana restoration (PRATYAVAYAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.