Leeroy, lawful male albae Acid Mage ---------- |........| |...}....| .....}.}| ..}.}.. ... #### ###########.############ #,,,,,,%,,,,,,,,,,,,,,,,,,,,,##### ##,### ###########,,,,,,,,,,`,,,,,# #,,# ---------------,# #,# |.............#,# --- -.------ |.............#,# ## |.| |......| |..............,# , |.| |......| |.............#,,##,------.------ |......| |.............#,,,,,-.....ee.de@| |......| |.............#,###,------.------ |......| |.............#,# # |.| |......| |.............#,# # |.| |......| |.............#,# # --- |......| |.............#,# .......| ### |.............#,# |......-------<- |.............#,# |..............| |.............|,# |..............| |.............|,# |..............| |.............|,# |..............| |.... .......|,# |..............| |... ......|,, |..............| |... ... #,# ---------------- #----#######.###,# #,,,,,,,,,,,,,,,,# #,######,,,####### #,# -.------------ |............| |............| |............| |{.>..`......| -------------- [Leeroy the Oozer] St6 Dx15 Co8 In10 Wi5 Ch8 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw12(26) AC4 Exp1 T189 Latest messages You see here 16 runed arrows {0}. p - 16 runed arrows {0}. There is a wall in the way! (2x) You stop. Your acid sphere is in the way! You displaced your acid sphere. There is a wall in the way! You see here a statue of a minighost {2175}. You displaced your acid sphere. (2x) There is a wall in the way! Pick an object. There is a wall in the way! (2x) You hear the footsteps of a guard on patrol. The door opens. There is a wall in the way! What do you want to ready? [- p or ?*] You don't have that object. What do you want to ready? [- p or ?*] Never mind. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 47% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 87% Armor drop chance was reduced to 92% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: flail (turn 7) The following skill became untrainable if you tried to train it too early: riding (turn 98) The following skill became untrainable after a while: two-weapon combat (turn 43722) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 39166) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15646 Monster spawn increase reached its maximum at turn 90365 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3070270 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: stylar hereditary (freq bonus 18) The monster species that spawned more often: marilith (freq bonus 2) The monster species that spawned more often: pw stealer (freq bonus 9) The monster species that spawned more often: red frog (freq bonus 24) The monster species that spawned more often: disaffiliating depopulator (freq bonus 6) The monster species that spawned more often: greuvenene (freq bonus 9) The monster species that spawned more often: efreet merchant (freq bonus 12) The monster species that spawned more often: silver wraith (freq bonus 9) The monster species that spawned more often: Father Dagon (freq bonus 4) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 36) The monster species that spawned more often: boar aggravated (freq bonus 8) The monster species that spawned more often: goddaughter effervesced (freq bonus 32) The monster species that spawned more often: goblin cop (freq bonus 9) The monster species that spawned more often: aroma lady (freq bonus 15) The monster species that spawned more often: alhoon (freq bonus 12) The monster species that spawned more often: giant urchin (freq bonus 9) The monster species that spawned more often: wainrider (freq bonus 8) The monster species that spawned more often: Olog-hai mimic (freq bonus 18) The monster species that spawned more often: annoying idiot (freq bonus 36) The monster species that spawned more often: undead mass (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: suffered frailer The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: brawling endamaging kinesthetically The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: claw tramelling The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: Vargo, Tyrant of Fire The monster species that never randomly spawned: unhorsed letup eighthly nonrecoverable The monster species that never randomly spawned: jester The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 41) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 23) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 12) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 8) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 892 Strength training was 1 Dexterity training was 2 Wisdom training was 11 Constitution training was 11 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1266 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e4aac720) - last build Wed Nov 7 00:13:26 2018. You could not have safely prayed (32) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 124% b - acid stream 4 matter 90% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of proof armor (NUMB ENEMY BY LICKING CIRCLE) scroll of healing (ME FALLS NIX MORE IN) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (ELF IS FESTIVE FOR SPECIAL DAY) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (SMUTT RIOT ZINEFAG) * scroll of extra healing (YNORI ERUP) * scroll of greater mana restoration (CUTME) Spellbooks spellbook of acid sphere (fleecy-colored) spellbook of acid stream (freed) Potions potion of vampire blood (blood-red) potion of oil (camping) Rings ring of slow digestion (garnet) Wands wand of acid (platonic) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (27 of 160) Goodbye Leeroy the Acid Mage...