Leeroy, chaotic female skeleton Jester --------.- |......#.| .......| .@... #@# --- [Leeroy the Little Fool] St8 Dx8 Co6 In9 Wi9 Ch11 JesSkeFemCha Dlvl:1 $0 HP15(15) Pw4(4) AC3 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female skeleton Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The dunce cap glows black for a moment. You feel giddy. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 99% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 58% Monster death drops spawned with only 95% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 17) The following skill became untrainable if you tried to train it too early: body spells (turn 221) The following skill became untrainable after a while: polymorphing (turn 71740) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 25973) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85557 Monster spawn increase reached its maximum at turn 317291 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 839610 The monster class that cannot be genocided was wraith The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: chaos eye (freq bonus 14) The monster species that spawned more often: kickass troll (freq bonus 5) The monster species that spawned more often: horn drill turret (freq bonus 24) The monster species that spawned more often: stalactite ripper (freq bonus 5) The monster species that spawned more often: whirlwind girl (freq bonus 15) The monster species that spawned more often: undead convict (freq bonus 9) The monster species that spawned more often: handoff albinoism narrater (freq bonus 21) The monster species that spawned more often: ruralite cinnamon (freq bonus 12) The monster species that spawned more often: tatter democratical (freq bonus 21) The monster species that spawned more often: excusing wearer turpitude (freq bonus 20) The monster species that spawned more often: contrarily pact (freq bonus 14) The monster species that spawned more often: unfrock overdrunk denunciatory (freq bonus 16) The monster species that spawned more often: rhumbat (freq bonus 10) The monster species that spawned more often: evil force patch (freq bonus 12) The monster species that spawned more often: big amulet trove (freq bonus 15) The monster species that spawned more often: adventurer wort (freq bonus 5) The monster species that spawned more often: unpleasant oversleeping (freq bonus 12) The monster species that spawned more often: dream vortex (freq bonus 10) The monster species that spawned more often: churel (freq bonus 33) The monster species that spawned more often: spore wort (freq bonus 42) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 18) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 10) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: retsina glandularly The monster species that never randomly spawned: polychrome bulb The monster species that never randomly spawned: rock python The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: god The monster species that never randomly spawned: cadmium draconian The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 32) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 22) Trap randomization happened for 1 in 828 traps Next attribute increase check would have come at turn 1692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were immune to petrification You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having double attacks (0) You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e4aac720) - last build Wed Nov 7 00:13:26 2018. You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% b - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (inka gloves) Scrolls scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Spellbooks spellbook of forgotten spell (immortal) spellbook of slow monster (crepuscle) Gems worthless piece of white glass (white) worthless piece of violet glass (violet) worthless piece of teal glass (teal) flint stone (gray) worthless piece of radiant glass (radiant) worthless piece of red glass (red) stone of magic resistance (gray) touchstone (gray) chrysocolla stone (cyan) spinel (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jester... You and the priest called Septimus the aspirant escaped from the dungeon with 5016 points, Since you escaped early, the score list will not be checked.