Leeroy, lawful male redguardian Thalmor -+--- ...F. |_..| |.@.| |.@.| |...| |...| ----- [Leeroy the Concordate Agent] St9 Dx14 Co12 In6 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: stealth You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: broadsword (turn 47) The following skill became untrainable if you tried to train it too early: chaos spells (turn 78) The following skill became untrainable after a while: missile weapons (turn 25429) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27736) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27573 Monster spawn increase reached its maximum at turn 197493 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3641312 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: gnome (freq bonus 7) The monster species that spawned more often: ghost wolf (freq bonus 18) The monster species that spawned more often: eldritch warp patch (freq bonus 80) The monster species that spawned more often: space monkey (freq bonus 24) The monster species that spawned more often: reminiscent imitating (freq bonus 24) The monster species that spawned more often: nether worm mass (freq bonus 10) The monster species that spawned more often: genin (freq bonus 108) The monster species that spawned more often: brown beam (freq bonus 10) The monster species that spawned more often: blue-red stalk (freq bonus 13) The monster species that spawned more often: baboon (freq bonus 72) The monster species that spawned more often: hobbit marathon finisher (freq bonus 39) The monster species that spawned more often: remonetization childbearing (freq bonus 48) The monster species that spawned more often: fecundate immemorially (freq bonus 40) The monster species that spawned more often: glower chipper nark (freq bonus 24) The monster species that spawned more often: black wolf (freq bonus 22) The monster species that spawned more often: reddish growth (freq bonus 32) The monster species that spawned more often: stygian watcher (freq bonus 18) The monster species that spawned more often: Captain Nemo (freq bonus 16) The monster species that spawned more often: redden concertmaster (freq bonus 30) The monster species that spawned more often: undefined ufo part (freq bonus 16) The monster species that spawned more often: dreading privet (freq bonus 54) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: master blood dragon The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: rogue hireling The monster species that never randomly spawned: litter blob The monster species that never randomly spawned: immensest chopping The monster species that never randomly spawned: rocket muzzle The monster species that never randomly spawned: boweled slier The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: Hanh's boot The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 13) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 34) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 19) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 8) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 3587 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (masked helmet) * skullcap (plumed helmet) * flack helmet (spinning helmet) * crystal helm (meso helmet) * mining helm (mechanical helmet) * field helm (echo helmet) * helm of safeguard (knowledgeable helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (graffiti gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (winter stilettos) * boots of safeguard (explosive boots) Scrolls scroll of healing (NESRECA HROSCEV) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (QUASH EM EXTENDED HITMAN SERVICE) scroll of standard id (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of greater mana restoration (LONG YU DE LILIANG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.