Leeroy, chaotic male poisoner Supermarket Cashier --- . . . ------##### ####|.....,,,,, ---------- ##,,,.....|##### |........ #,,##|..<.- ........ #,# -.---- |...... #^# #,,,,# ... ######,# ####,,,#########.### ##,,,,,,# #,,,,,,,,,,,,,,,, ###### #,,###### #.###.#########,, #,,,,, --.--,# |. ... #,# ## --+-.----- |...|,# |........ #,# |........| |...|d# |......... #,###------........| |...@,# |.......... #,,,,..............| -----## |{........... #####|........------ -------------- |..>.....| ---------- [Leeroy the Low Worker] St4 Dx5 Co14 In3 Wi11 Ch15 SupPoiMalCha+O Dlvl:1 $507 HP31(31) Pw23(23) AC9 Exp2 T262 Latest messages In what direction? [hykulnjb><] Whoops... You escape a heel trap. # (2x) In what direction? [hykulnjb><] You disarm the trap! Welcome to experience level 2. s - a sturdy plateau boot for girls {10}. sturdy plateau boot for girls - This is a weapon. Color: bright blue. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy plateau boot that can be swung at monsters to whack them for mediocre damage. It uses the hammer skill. A gush of water hits you! Your armor is not affected. A gush of water hits the wolf's left forelimb! There is a wall in the way! Pick an object. d a dog or other canine (tame wolf) (base level 5) Accessing Pokedex entry for wolf... Base statistics of this monster type: Base level = 5, difficulty = 6, AC = 4, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d4, bite - ordinary physical # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: infravision You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: healing spells (turn 134) The following skill became untrainable if you tried to train it too early: devices (turn 525) The following skill became untrainable after a while: dagger (turn 10452) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 18559) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23025 Monster spawn increase reached its maximum at turn 194445 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1965018 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: air hound (freq bonus 21) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 24) The monster species that spawned more often: shard force patch (freq bonus 8) The monster species that spawned more often: blank force patch (freq bonus 6) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 30) The monster species that spawned more often: gUZ^x0r_BMhHlSo;&owj