Leeroy, lawful male redguardian Thalmor ----------- |@@.......| ..........| |.....`...| ----------- [Leeroy the Concordate Agent] St10 Dx8 Co7 In10 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 80% Potion drop chance was reduced to 73% Armor drop chance was reduced to 87% Tool drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: devices (turn 39) The following skill became untrainable if you tried to train it too early: protection spells (turn 473) The following skill became untrainable after a while: devices (turn 31648) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 39460) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31819 Monster spawn increase reached its maximum at turn 146123 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 507300 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: forest ogre (freq bonus 8) The monster species that spawned more often: blown prosier nearer (freq bonus 21) The monster species that spawned more often: polonium imp (freq bonus 6) The monster species that spawned more often: hungry fungus (freq bonus 12) The monster species that spawned more often: salutary setout retitling (freq bonus 15) The monster species that spawned more often: sane growth (freq bonus 28) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 16) The monster species that spawned more often: weeping willow (freq bonus 6) The monster species that spawned more often: cycle of life (freq bonus 6) The monster species that spawned more often: anthrax (freq bonus 12) The monster species that spawned more often: gnome cleric (freq bonus 6) The monster species that spawned more often: web mistress (freq bonus 12) The monster species that spawned more often: porter baluchitherium (freq bonus 8) The monster species that spawned more often: news daemon (freq bonus 7) The monster species that spawned more often: bezoar canteen (freq bonus 4) The monster species that spawned more often: gnome adventuredin (freq bonus 14) The monster species that spawned more often: shade grue (freq bonus 3) The monster species that spawned more often: assembling skipperage (freq bonus 12) The monster species that spawned more often: green dragon worm (freq bonus 4) The monster species that spawned more often: adamantium zombie (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster species that never randomly spawned: drow alienist The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: Isis The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: scribing solemnizing The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: innovation glaceed The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: annoying slex ghost The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 12) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 26) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 20) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 20) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 30) Trap randomization happened for 1 in 232 traps Next attribute increase check would have come at turn 885 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (grunter helmet) * skullcap (silk helmet) * flack helmet (tasseled helmet) * crystal helm (spired helmet) * mining helm (less helmet) * field helm (translucent helmet) * helm of safeguard (masked helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (steel gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (steel boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (YOU HAVE BEEN VIOLATED) scroll of standard id (JUYED AWK YACC) scroll of cure (RO MON LIN TEXTILE) * scroll of extra healing (SLEXUAL JUSTICE WARRIORS 2019) * scroll of greater mana restoration (CRIAEDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.