Leeroy, lawful male redguardian Thalmor ### #@# #-# [Leeroy the Concordate Agent] St15 Dx7 Co7 In8 Wi5 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: discount action You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 58% Tool drop chance was reduced to 85% Food drop chance was reduced to 58% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: attack spells (turn 35) The following skill became untrainable if you tried to train it too early: implants (turn 45) The following skill became untrainable after a while: broadsword (turn 52207) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 65727) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112564 Monster spawn increase reached its maximum at turn 160402 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 395010 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: baywood orrery (freq bonus 8) The monster species that spawned more often: striped jelly (freq bonus 72) The monster species that spawned more often: small boo (freq bonus 12) The monster species that spawned more often: dandier incising (freq bonus 60) The monster species that spawned more often: tasloi shaman (freq bonus 15) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 20) The monster species that spawned more often: frong devil (freq bonus 20) The monster species that spawned more often: repose adaptively (freq bonus 18) The monster species that spawned more often: cursed colony (freq bonus 10) The monster species that spawned more often: roomba (freq bonus 28) The monster species that spawned more often: agate mushroom (freq bonus 15) The monster species that spawned more often: councilor blacked (freq bonus 6) The monster species that spawned more often: crippling self-doubt (freq bonus 10) The monster species that spawned more often: greater owlbear (freq bonus 7) The monster species that spawned more often: philter sententiously (freq bonus 7) The monster species that spawned more often: Digging Mage (freq bonus 24) The monster species that spawned more often: zombieman (freq bonus 15) The monster species that spawned more often: amorphous colony (freq bonus 5) The monster species that spawned more often: flood surfer (freq bonus 8) The monster species that spawned more often: riding pseudodragon (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: unpa The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: percenti breathes percenti! The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: flibbertigibbet avowable The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: spherical boomer The monster species that never randomly spawned: Hans The monster species that never randomly spawned: devious bastard The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 59) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 46) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 1932 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (570) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (hydra helmet) * skullcap (crazy helmet) * flack helmet (engraved helmet) * crystal helm (orange visored helmet) * mining helm (chain-aventailed helmet) * field helm (RNG helmet) * helm of safeguard (viking helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (flower gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (heavy boots) * boots of safeguard (steel boots) Scrolls scroll of healing (CERB BRK PAND) scroll of mana (GO FEK YOURSELF) scroll of phase door (AJMO TO UCINITI) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (SODALG) * scroll of extra healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of greater mana restoration (CUNAFV ANONONYRXV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.