Leeroy, lawful male redguardian Thalmor ----------- |......@..| |.......@.| |.........| |.........| ----------- [Leeroy the Concordate Agent] St14 Dx7 Co9 In9 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: magical breathing You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 383 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 73% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 43) The following skill became untrainable if you tried to train it too early: techniques (turn 112) The following skill became untrainable after a while: dart (turn 30527) The following skill couldn't be trained before a certain turn number is reached: flail (turn 17842) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35700 Monster spawn increase reached its maximum at turn 150090 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 644960 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: trap spore (freq bonus 12) The monster species that spawned more often: benediction fauve (freq bonus 30) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 7) The monster species that spawned more often: moldy stalk (freq bonus 24) The monster species that spawned more often: maw fiend (freq bonus 14) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 14) The monster species that spawned more often: four of clubs (freq bonus 5) The monster species that spawned more often: giant gold ant (freq bonus 18) The monster species that spawned more often: dutch keeper (freq bonus 7) The monster species that spawned more often: capture girdle (freq bonus 14) The monster species that spawned more often: thematic astral elemental (freq bonus 40) The monster species that spawned more often: cleaved zombie (freq bonus 22) The monster species that spawned more often: tsetse fly (freq bonus 10) The monster species that spawned more often: blue wizard (freq bonus 6) The monster species that spawned more often: porter genetic engineer (freq bonus 7) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 12) The monster species that spawned more often: Manuela (freq bonus 40) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 33) The monster species that spawned more often: clock force patch (freq bonus 15) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 18) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: low ping bastard The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: Minator Keelhauler The monster species that never randomly spawned: Wendy's sexy leather pump The monster species that never randomly spawned: seeker pungent sequenced The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: redemonstrating instigatingly The monster species that never randomly spawned: borrowing cube The monster species that never randomly spawned: humanlike dragon The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 19) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 22) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 661 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (403) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (secret helmet) * skullcap (strip bandana) * flack helmet (steel helmet) * crystal helm (great helmet) * mining helm (poor helmet) * field helm (grimace helmet) * helm of safeguard (RNG helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (boxing gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (blue sneakers) * boots of safeguard (sexy heels) Scrolls scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of phase door (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of standard id (NHINRIL) scroll of cure (LOMA ZATH AION ACHTHASE MA) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.