Leeroy, lawful male redguardian Thalmor ----- |...| |.@.| |@..| |..$| ----- [Leeroy the Concordate Agent] St12 Dx8 Co6 In8 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: invisibility You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 85% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 92% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 39% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 54) The following skill became untrainable if you tried to train it too early: elemental spells (turn 104) The following skill became untrainable after a while: mace (turn 72831) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 19124) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 89006 Monster spawn increase reached its maximum at turn 256166 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3051100 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: putjana (freq bonus 4) The monster species that spawned more often: matchbook involving reembodying (freq bonus 18) The monster species that spawned more often: master deep dragon (freq bonus 12) The monster species that spawned more often: aspca fluoridated advise (freq bonus 20) The monster species that spawned more often: emptiest wastery (freq bonus 12) The monster species that spawned more often: turmoiling overskirt (freq bonus 7) The monster species that spawned more often: scratch turret (freq bonus 4) The monster species that spawned more often: alternator grievant (freq bonus 4) The monster species that spawned more often: braaaaains (freq bonus 3) The monster species that spawned more often: miniskirter (freq bonus 6) The monster species that spawned more often: powerless unicorn (freq bonus 14) The monster species that spawned more often: boobed permamimic (freq bonus 5) The monster species that spawned more often: interior refroze (freq bonus 16) The monster species that spawned more often: dream growth (freq bonus 16) The monster species that spawned more often: terchet force fungus (freq bonus 9) The monster species that spawned more often: thrashing tulip poplar (freq bonus 12) The monster species that spawned more often: calculator inefficiently (freq bonus 72) The monster species that spawned more often: black rogue (freq bonus 12) The monster species that spawned more often: aedil (freq bonus 24) The monster species that spawned more often: orc mage (freq bonus 24) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: special agent The monster species that never randomly spawned: Micompos The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: spliceshee The monster species that never randomly spawned: colluded force fungus The monster species that never randomly spawned: aggravator The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 54) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 69) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 36) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 17) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 4) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (brick helmet) * skullcap (long-hair helmet) * flack helmet (frequent helmet) * crystal helm (cone-shaped helmet) * mining helm (chain-aventailed helmet) * field helm (visored helmet) * helm of safeguard (kitchen hat) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (light gloves) * commander gloves (awesome gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (calf-leather sandals) * boots of safeguard (persian boots) Scrolls scroll of healing (ONE EYED SAM DATING SIMULATOR) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (THE ROUND MUST IN THE ANGULAR) scroll of standard id (HHHHHHHHHHHHHHHHHHHHHHH) scroll of cure (MY SPUTA WILL FLOW DOWN) * scroll of extra healing (ELF CANT TO BE POISONING) * scroll of greater mana restoration (SLASHFIQSPORKSPLACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.