Leeroy, lawful male redguardian Thalmor -+--- |.... ||..| |..l| |.@@. ----- [Leeroy the Concordate Agent] St7 Dx5 Co8 In6 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: slow digestion You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 285 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 401 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 85% chance Wand drop chance was reduced to 76% Potion drop chance was reduced to 78% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 62) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 72) The following skill became untrainable after a while: two-weapon combat (turn 35281) The following skill couldn't be trained before a certain turn number is reached: devices (turn 49915) Heavy curses were more common by 70% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 41082 Monster spawn increase reached its maximum at turn 173682 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1964199 The monster class that cannot be genocided was blob The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: gnome zombie (freq bonus 12) The monster species that spawned more often: ferrous terror (freq bonus 15) The monster species that spawned more often: double-edge beetle (freq bonus 5) The monster species that spawned more often: severally chirographic quitter acerola (freq bonus 14) The monster species that spawned more often: Dreaming Kop (freq bonus 12) The monster species that spawned more often: protected black unicorn (freq bonus 3) The monster species that spawned more often: adult blue dragon (freq bonus 30) The monster species that spawned more often: mana sphere (freq bonus 24) The monster species that spawned more often: undead doom marine (freq bonus 6) The monster species that spawned more often: animated combat stiletto (freq bonus 4) The monster species that spawned more often: petty scarecrow (freq bonus 8) The monster species that spawned more often: petro force patch (freq bonus 18) The monster species that spawned more often: three ate guy (freq bonus 24) The monster species that spawned more often: leprechaun wanderer (freq bonus 5) The monster species that spawned more often: dentate cask folding (freq bonus 30) The monster species that spawned more often: right fuzzier (freq bonus 4) The monster species that spawned more often: domestic dragon (freq bonus 12) The monster species that spawned more often: invisible patch (freq bonus 6) The monster species that spawned more often: abnormal colony (freq bonus 8) The monster species that spawned more often: star ray (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: baron of hell The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: canna exulting The monster species that never randomly spawned: fecundate immemorially The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: Melanie The monster species that never randomly spawned: Leutkak The monster species that never randomly spawned: flying demilich The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 37) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 83) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 9) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (387) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (brick helmet) * skullcap (thinking helmet) * flack helmet (RNG helmet) * crystal helm (viking helmet) * mining helm (golden helmet) * field helm (resounding helmet) * helm of safeguard (less helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (nondescript gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (mud boots) * boots of safeguard (torn boots) Scrolls scroll of healing (ATTACC PROTECC WHACC SUCC) scroll of mana (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of phase door (KCATTA SOD) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (WALKING LUNACY) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (YIK MECH SHEGOTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.