Leeroy, lawful male redguardian Thalmor - ------------------ -- |.....@.................| +....@..................| ------------------------- [Leeroy the Concordate Agent] St13 Dx3 Co11 In11 Wi5 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: free action Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 88% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 96% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: matter spells (turn 23) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1060) The following skill became untrainable after a while: body spells (turn 30251) The following skill couldn't be trained before a certain turn number is reached: knife (turn 10925) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55516 Monster spawn increase reached its maximum at turn 160156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 350720 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: gain floored (freq bonus 30) The monster species that spawned more often: mimic mummy (freq bonus 6) The monster species that spawned more often: samurai mole (freq bonus 6) The monster species that spawned more often: tree nymph (freq bonus 18) The monster species that spawned more often: thresher (freq bonus 9) The monster species that spawned more often: canermine (freq bonus 5) The monster species that spawned more often: poisonous Olog-hai (freq bonus 14) The monster species that spawned more often: running emu (freq bonus 21) The monster species that spawned more often: giant zinc dragonfly (freq bonus 6) The monster species that spawned more often: bleeding bulb (freq bonus 30) The monster species that spawned more often: ball of light (freq bonus 8) The monster species that spawned more often: extremely ugly cat (freq bonus 88) The monster species that spawned more often: trolleyed disemboweled (freq bonus 24) The monster species that spawned more often: scabbily michigan (freq bonus 6) The monster species that spawned more often: sa-ra (freq bonus 40) The monster species that spawned more often: disintegration master (freq bonus 3) The monster species that spawned more often: superpete (freq bonus 9) The monster species that spawned more often: lock master (freq bonus 24) The monster species that spawned more often: special force fungus (freq bonus 42) The monster species that spawned more often: Clyde (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: combo fuel barrel The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: pschi lich The monster species that never randomly spawned: pack leocrotta The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: alseides The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 17) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 56) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 2) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 4) Trap randomization happened for 1 in 836 traps Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (space helmet) * skullcap (poor helmet) * flack helmet (middle-earth helmet) * crystal helm (sages helmet) * mining helm (bug-tracking helmet) * field helm (twisted visor helmet) * helm of safeguard (round helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (vampiric gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (buckled boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (DEHARK A SONE BHELL) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) * scroll of extra healing (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) * scroll of greater mana restoration (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.