Leeroy, lawful male redguardian Thalmor -------- |......| .@.....| |.@....- |.$....| -------- [Leeroy the Concordate Agent] St9 Dx11 Co5 In14 Wi7 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: free action You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: short sword (turn 55) The following skill became untrainable if you tried to train it too early: whip (turn 990) The following skill became untrainable after a while: saber (turn 52514) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 54024) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45861 Monster spawn increase reached its maximum at turn 114824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3819416 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: hateful whispers (freq bonus 8) The monster species that spawned more often: glass swarm piercer (freq bonus 12) The monster species that spawned more often: intimated funding (freq bonus 10) The monster species that spawned more often: cape buffalo (freq bonus 18) The monster species that spawned more often: defrocking upraise (freq bonus 7) The monster species that spawned more often: trickster decider (freq bonus 12) The monster species that spawned more often: spider bomb (freq bonus 8) The monster species that spawned more often: packrat (freq bonus 30) The monster species that spawned more often: idolan (freq bonus 28) The monster species that spawned more often: tiger man (freq bonus 60) The monster species that spawned more often: stone snake (freq bonus 8) The monster species that spawned more often: radio transmitter (freq bonus 6) The monster species that spawned more often: green ant (freq bonus 10) The monster species that spawned more often: rusalka (freq bonus 14) The monster species that spawned more often: gazer quasit (freq bonus 30) The monster species that spawned more often: topsider airman refashion (freq bonus 10) The monster species that spawned more often: leafed colonizing (freq bonus 24) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 8) The monster species that spawned more often: monster (freq bonus 14) The monster species that spawned more often: elerotic dream woman (freq bonus 28) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 8) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 7) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: strategically pinko sinlessly The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: plagiarize gravely The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: dolly intercompany scallop The monster species that never randomly spawned: barrenly horseback clammiest bookmobile The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 19) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 28) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Trap randomization happened for 1 in 702 traps Trap difficulty was increased by 5 Next attribute increase check would have come at turn 567 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (330) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (long-hair helmet) * skullcap (cloudy helmet) * flack helmet (orange visored helmet) * crystal helm (hacker helmet) * mining helm (meso helmet) * field helm (cone-shaped helmet) * helm of safeguard (mechanical helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (even pair of gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (jungle boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (MR TONES WILD RIDE) * scroll of extra healing (COVERED VILE DISAPPER) * scroll of greater mana restoration (MASS ABORTION CAMP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.