Leeroy, chaotic female rodneyan Firefighter ... ...| .d@+ --- [Leeroy the Hazard Trainee] St4 Dx10 Co12 In15 Wi7 Ch4 FirRodFemCha Dlvl:1 $0 HP19(19) Pw25(25) AC10 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female rodneyan Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: half spell damage You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 19% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: healing spells (turn 15) The following skill became untrainable if you tried to train it too early: saber (turn 957) The following skill became untrainable after a while: missile weapons (turn 7403) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30067) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64123 Monster spawn increase reached its maximum at turn 167135 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3949632 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: great crystal drake (freq bonus 9) The monster species that spawned more often: kilobyte everybody (freq bonus 8) The monster species that spawned more often: commander northward (freq bonus 12) The monster species that spawned more often: dragonite (freq bonus 21) The monster species that spawned more often: hammer deva (freq bonus 10) The monster species that spawned more often: ill stalk (freq bonus 4) The monster species that spawned more often: reciprocative desperately (freq bonus 15) The monster species that spawned more often: spike fiend (freq bonus 2) The monster species that spawned more often: jiggling blob (freq bonus 6) The monster species that spawned more often: incontinent nymph (freq bonus 36) The monster species that spawned more often: lesser omochi beast (freq bonus 6) The monster species that spawned more often: cooperatively query (freq bonus 28) The monster species that spawned more often: sst laser (freq bonus 12) The monster species that spawned more often: time fungus (freq bonus 12) The monster species that spawned more often: petty volcanic cattle (freq bonus 6) The monster species that spawned more often: drabbed draggled (freq bonus 36) The monster species that spawned more often: windscreen eraser (freq bonus 32) The monster species that spawned more often: castle lighting (freq bonus 2) The monster species that spawned more often: mosaic memento (freq bonus 8) The monster species that spawned more often: shadow (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: fuxxor cat The monster species that never randomly spawned: error The monster species that never randomly spawned: fiend orc The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: cat man The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: longhaired towrope The monster species that never randomly spawned: baboon The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 17) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 4) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having corrosivity (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% b - clone monster 8 occult 100% 700% c - detect monsters 4 divine 90% 300% d - cone of cold 5 matter 95% 400% e - insulate 2 protect 50% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (THIS SLING IS RETARDED) scroll of healing (SASH EM EXTENDED OPENING DAY) scroll of mana (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of phase door (MASKELLI MASKELLO) scroll of standard id (INS CUBITOR) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (SANTA CLAI) * scroll of greater mana restoration (ASCHELIDONETH BATHARIBATH) Spellbooks spellbook of detect unseen (regenerating) spellbook of clone monster (indecisive) spellbook of detect monsters (beautiful) spellbook of cone of cold (memorial) spellbook of insulate (fullpost) Potions potion of water (clear) Wands wand of fire (asbestos) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.