Leeroy, lawful male redguardian Thalmor -- ------------- .. #............ ..........| #........| #.$.@@....# ----------- [Leeroy the Concordate Agent] St9 Dx10 Co9 In11 Wi6 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 81% Wand drop chance was reduced to 89% Potion drop chance was reduced to 94% Tool drop chance was reduced to 75% Food drop chance was reduced to 62% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: javelin (turn 29) The following skill became untrainable if you tried to train it too early: bow (turn 252) The following skill became untrainable after a while: lance (turn 4728) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 29999) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52930 Monster spawn increase reached its maximum at turn 243010 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4882360 The monster class that cannot be genocided was centaur The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: bone demon (freq bonus 7) The monster species that spawned more often: war lord (freq bonus 32) The monster species that spawned more often: gold bug (freq bonus 20) The monster species that spawned more often: stone bug (freq bonus 15) The monster species that spawned more often: police (freq bonus 15) The monster species that spawned more often: tasloi boss (freq bonus 18) The monster species that spawned more often: systemize sew (freq bonus 12) The monster species that spawned more often: bathtub spick (freq bonus 16) The monster species that spawned more often: invisible fungus (freq bonus 18) The monster species that spawned more often: black spider (freq bonus 4) The monster species that spawned more often: fire cattle (freq bonus 8) The monster species that spawned more often: dust elemental (freq bonus 16) The monster species that spawned more often: harrowbark boo (freq bonus 20) The monster species that spawned more often: old gray dragon (freq bonus 6) The monster species that spawned more often: large rothe (freq bonus 9) The monster species that spawned more often: holocrine nonproductive (freq bonus 6) The monster species that spawned more often: nexus vortex (freq bonus 12) The monster species that spawned more often: jourhea (freq bonus 8) The monster species that spawned more often: shotgun execution (freq bonus 12) The monster species that spawned more often: sneally (freq bonus 15) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: secretary in charge The monster species that never randomly spawned: bunely The monster species that never randomly spawned: burrower gnome The monster species that never randomly spawned: gang scholar The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: atlantean The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 18) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 34) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 49) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 23) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 59) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 18) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 1) Trap randomization happened for 1 in 616 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (318) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (celtic helmet) * skullcap (wide metal helm) * flack helmet (basin helmet) * crystal helm (tasseled helmet) * mining helm (mechanical helmet) * field helm (failuncap helmet) * helm of safeguard (netradiation helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (yellow gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (winter boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (ANGULAR SIGN) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (EYGOORTS TOGAAL JEZEHH) * scroll of extra healing (REVERTREVERTREVERT IT IN RUSSIACK) * scroll of greater mana restoration (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.