Leeroy, lawful male redguardian Thalmor ------- |..@..| |..$@.| |.....| ------- [Leeroy the Concordate Agent] St6 Dx11 Co6 In5 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 94% Tool drop chance was reduced to 56% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: trident (turn 160) The following skill became untrainable after a while: chaos spells (turn 48803) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 52734) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7986 Monster spawn increase reached its maximum at turn 136206 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5227200 The monster class that cannot be genocided was orc The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: byzantine lady (freq bonus 6) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 6) The monster species that spawned more often: gnome paladin (freq bonus 4) The monster species that spawned more often: ginger fellowed (freq bonus 16) The monster species that spawned more often: sly water nymph (freq bonus 8) The monster species that spawned more often: arch-lichen (freq bonus 4) The monster species that spawned more often: dream growth (freq bonus 8) The monster species that spawned more often: cobalt draconian (freq bonus 8) The monster species that spawned more often: large item trove (freq bonus 90) The monster species that spawned more often: sentient mochi (freq bonus 42) The monster species that spawned more often: swamp fern sprout (freq bonus 6) The monster species that spawned more often: fire rogue (freq bonus 9) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 60) The monster species that spawned more often: pain boomer (freq bonus 6) The monster species that spawned more often: canna rennet (freq bonus 2) The monster species that spawned more often: giant tarantula (freq bonus 3) The monster species that spawned more often: soft woman (freq bonus 14) The monster species that spawned more often: difficult elephant (freq bonus 12) The monster species that spawned more often: spike warp patch (freq bonus 18) The monster species that spawned more often: mind flayer telepath (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 6) The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: sophistry leaseholder The monster species that never randomly spawned: depowered growth The monster species that never randomly spawned: yellowy popishly transponder rechristened The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: giant blue dragonfly The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: octarine spore The monster species that never randomly spawned: asshole gnome rogue The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 16) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 34) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 6) Trap randomization happened for 1 in 512 traps Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (457) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (viking helmet) * skullcap (radiant helmet) * flack helmet (spinning helmet) * crystal helm (weeping helmet) * mining helm (hacker helmet) * field helm (tasseled helmet) * helm of safeguard (horned helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (dusty gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (side zip boots) * boots of safeguard (chess boots) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (FRINDS ELF ATTACK) scroll of standard id (COMPILE SLEX SUDO UBUNTU) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.