Leeroy, lawful male redguardian Thalmor -+-- $.@| |..@| ....| |..#| --- [Leeroy the Concordate Agent] St6 Dx9 Co9 In5 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 88% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: riding (turn 49) The following skill became untrainable if you tried to train it too early: knife (turn 64) The following skill became untrainable after a while: matter spells (turn 60398) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52211) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53001 Monster spawn increase reached its maximum at turn 140015 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9509718 The monster class that cannot be genocided was troll The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: swamp kappa (freq bonus 8) The monster species that spawned more often: king toad (freq bonus 30) The monster species that spawned more often: corrosive laser (freq bonus 18) The monster species that spawned more often: time fungus (freq bonus 18) The monster species that spawned more often: unexpected nymph (freq bonus 9) The monster species that spawned more often: bow wolf (freq bonus 5) The monster species that spawned more often: serpent man of Yoth (freq bonus 18) The monster species that spawned more often: costively confuter (freq bonus 6) The monster species that spawned more often: sparta sentai (freq bonus 30) The monster species that spawned more often: clay statue (freq bonus 6) The monster species that spawned more often: polychrome beam (freq bonus 15) The monster species that spawned more often: mud nymph (freq bonus 5) The monster species that spawned more often: domestic nymph (freq bonus 72) The monster species that spawned more often: green naga hatchling (freq bonus 24) The monster species that spawned more often: amorphous patch (freq bonus 6) The monster species that spawned more often: blue ray (freq bonus 18) The monster species that spawned more often: wide-eyed tourist (freq bonus 15) The monster species that spawned more often: needle monster (freq bonus 12) The monster species that spawned more often: shaped fungus (freq bonus 10) The monster species that spawned more often: ergonomically partnered (freq bonus 24) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: cook The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: techno spore The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: dull force patch The monster species that never randomly spawned: irrational bindable creatively apatetic The monster species that never randomly spawned: ferrous mushroom The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 52) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 97) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 12) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 23) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 28) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 2) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (celtic helmet) * skullcap (metal disk) * flack helmet (orange visored helmet) * crystal helm (filtered helmet) * mining helm (rural helmet) * field helm (etched helmet) * helm of safeguard (plumed helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (clumsy gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (heap of shit boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (DRIVING IT THEIR CART AWAY) scroll of mana (CURSE THE CURSES INTERFACE) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of extra healing (AHORA HE ENCONTRADO MUNICIONES) * scroll of greater mana restoration (PHAM NUWEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.