Leeroy, lawful male redguardian Thalmor -------- .......| |..k...| |......| |.$.@..| |...@..| |......| ------.- [Leeroy the Concordate Agent] St6 Dx6 Co8 In11 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 44 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 52% Ring drop chance was reduced to 76% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 24% Implant drop chance was reduced to 93% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 95% Tool drop chance was reduced to 99% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 37) The following skill became untrainable if you tried to train it too early: elemental spells (turn 336) The following skill became untrainable after a while: techniques (turn 37498) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 61112) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67415 Monster spawn increase reached its maximum at turn 312095 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2116854 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: human or elf (freq bonus 12) The monster species that spawned more often: black panther (freq bonus 104) The monster species that spawned more often: Axel (freq bonus 13) The monster species that spawned more often: multi-hued dragon (freq bonus 45) The monster species that spawned more often: young deep dragon (freq bonus 30) The monster species that spawned more often: whimperingly relived (freq bonus 26) The monster species that spawned more often: mean force fungus (freq bonus 112) The monster species that spawned more often: ultraviolet boomer (freq bonus 45) The monster species that spawned more often: whored hore (freq bonus 48) The monster species that spawned more often: huge bat (freq bonus 84) The monster species that spawned more often: geology ghost (freq bonus 26) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 14) The monster species that spawned more often: wierdo horror (freq bonus 42) The monster species that spawned more often: stun trove (freq bonus 60) The monster species that spawned more often: reverify northeastward oven ageist probate (freq bonus 30) The monster species that spawned more often: water skeleton (freq bonus 42) The monster species that spawned more often: christmas child (freq bonus 128) The monster species that spawned more often: tooty zruty (freq bonus 20) The monster species that spawned more often: mean stalk (freq bonus 13) The monster species that spawned more often: oddity (freq bonus 26) The monster species that spawned more often: Moon, the Cat (freq bonus 14) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: costively confuter The monster species that never randomly spawned: cryolisk The monster species that never randomly spawned: abhorrence harpooned The monster species that never randomly spawned: black dragon bat The monster species that never randomly spawned: memo stalk The monster species that never randomly spawned: shade grue The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: High-elf The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 37) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 147) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 16) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 20) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 1744 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (508) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (guzzle helmet) * skullcap (steel helmet) * flack helmet (frequent helmet) * crystal helm stone (rubynus helmet) * mining helm (chain-aventailed helmet) * field helm (dream helmet) * helm of safeguard (thinking helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (padded gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (yellow sneakers) * boots of safeguard (sputa boots) Scrolls scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of mana (SABRA BRIATHA BRISARA) scroll of phase door (TROPHY GET) scroll of standard id (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (NETHACK FORC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.