Leeroy, lawful male tumblrer Warrior ------ ...@.| |..u.+ +....| ------ [Leeroy the Swordsman] St18 Dx11 Co10 In8 Wi8 Ch7 WarTumMalLaw Dlvl:1 $0 HP21(21) Pw11(11) AC-7 Exp1 T1 Stn Latest messages Use this technique? [yn] (n) # Activates a temporary force field that makes monsters with ranged weapons or beam wands much less likely to hit you. Use this technique? [yn] (n) # After using this technique, your ray and beam wands and spells have a much greater range than usually. It lasts for a generous amount of time. Diagonally fired rays in particular will sometimes bounce for quite a long time! Use this technique? [yn] (n) # Use this technique to turn a sticky/heavily/prime cursed item into a regularly cursed one. If you use it on an item that has the black breath, topi ylinen or ancient morgothian curses, there is only a 10% chance of turning them into a regularly cursed one. Use this technique? [yn] (n) # A technique that can only be used if you're wielding a boomerang, and which will try to enchant it so you'll be more capable of killing the little poison ivies. You can also wield an entire stack, and as long as it's 10 or less boomerangs in it, the entire stack will be enchanted. Trying to enchant greater stacks can fail, more often the bigger the stack is. Also, boomerangs that are already +25 or higher can not be further enchanted with this technique. Use this technique? [yn] (n) # If you use this technique, you may lose an intrinsic. But it will add a lot of energy to both of your lightsabers. Oh, almost forgot to mention this: it can only be used if you're wielding two lightsabers at once. Use this technique? [yn] (n) # While this technique is active, your dual-wielded lightsabers will attack more quickly but have reduced to-hit. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 94% Food drop chance was reduced to 64% Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: divination spells (turn 61) The following skill became untrainable if you tried to train it too early: techniques (turn 170) The following skill became untrainable after a while: searching (turn 58150) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25920) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24328 Monster spawn increase reached its maximum at turn 197518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 872883 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 6) The monster species that spawned more often: worsened pneumatic (freq bonus 12) The monster species that spawned more often: hellhole warp patch (freq bonus 126) The monster species that spawned more often: spinner mold (freq bonus 36) The monster species that spawned more often: dire lion (freq bonus 6) The monster species that spawned more often: darkest thief (freq bonus 9) The monster species that spawned more often: invading crunching (freq bonus 15) The monster species that spawned more often: growing tyrannosaurus (freq bonus 72) The monster species that spawned more often: desert kobold (freq bonus 20) The monster species that spawned more often: withering turret (freq bonus 12) The monster species that spawned more often: housebat (freq bonus 10) The monster species that spawned more often: obnoxious naiad (freq bonus 6) The monster species that spawned more often: needer cascara oxidization (freq bonus 6) The monster species that spawned more often: chanting spirit (freq bonus 14) The monster species that spawned more often: onanocter 7g (freq bonus 6) The monster species that spawned more often: shaolin priestess (freq bonus 8) The monster species that spawned more often: tu-tara edgecutter (freq bonus 12) The monster species that spawned more often: ZAB&9w,jQ/C]T*3^|1 (freq bonus 8) The monster species that spawned more often: geriatrist premised (freq bonus 10) The monster species that spawned more often: hole fungus (freq bonus 21) The monster species that spawned more often: conscious warp patch (freq bonus 15) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 8) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: illimitably intravenously balsam The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: athwart millisecond The monster species that never randomly spawned: snoopiest scrutinized mesomorphic The monster species that never randomly spawned: package rat The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: depilatory reestablished The monster species that never randomly spawned: diminisher The monster species that never randomly spawned: subway wight The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 45) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 103) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 10) Trap randomization happened for 1 in 137 traps Trap difficulty was increased by 5 Next attribute increase check would have come at turn 746 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having warning (0) Your chance to block was 31% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) silent ocean 1 O Prepared(0) glowhorn 1 O Prepared(0) swap weapon 1 O Prepared(0) milden curse 1 O Prepared(0) force field 1 O Prepared(0) bug spray 1 O Prepared(0) whirlstaff 1 O Prepared(0) deliberate curse 1 O Prepared(0) over-ray 1 O Prepared(0) enchanterang 1 O Prepared(0) batman arsenal 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) blade anger 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) kick in the nuts 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) refuge 1 O Prepared(0) pirate brothering 1 O Prepared(0) no-hands curse 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (strip bandana) * skullcap (brick helmet) * flack helmet (gray helmet) * crystal helm (bluy helmet) * mining helm (great helmet) * field helm (horned helmet) * helm of safeguard (thinking helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (poor gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (hot boots) * boots of safeguard (winter boots) Scrolls scroll of healing (SUTSI) scroll of mana (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of phase door (FOX NAWAGU) scroll of standard id (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of cure (TRY HARD) * scroll of extra healing (FINGER OF DEATH SELFZAP) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Master] (max Master) (12800 of 25000) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Master] (max Master) (12800 of 25000) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) missile weapons [Master] (max Master) (12800 of 25000) sexy flats [Expert] (max Expert) (5400 of 12800) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Master] (max Master) (12800 of 25000) pick-axe [Master] (max Master) (12800 of 25000) short sword [Master] (max Master) (12800 of 25000) broadsword [Master] (max Master) (12800 of 25000) long sword [Master] (max Master) (12800 of 25000) two-handed sword [Master] (max Master) (12800 of 25000) scimitar [Master] (max Master) (12800 of 25000) saber [Master] (max Master) (12800 of 25000) club [Master] (max Master) (12800 of 25000) paddle [Master] (max Master) (12800 of 25000) mace [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) flail [Master] (max Master) (12800 of 25000) hammer [Master] (max Master) (12800 of 25000) quarterstaff [Master] (max Master) (12800 of 25000) polearms [Master] (max Master) (12800 of 25000) spear [Master] (max Master) (12800 of 25000) javelin [Master] (max Master) (12800 of 25000) trident [Master] (max Master) (12800 of 25000) lance [Master] (max Master) (12800 of 25000) bow [Master] (max Master) (12800 of 25000) sling [Master] (max Master) (12800 of 25000) firearms [Master] (max Master) (12800 of 25000) crossbow [Master] (max Master) (12800 of 25000) dart [Master] (max Master) (12800 of 25000) shuriken [Master] (max Master) (12800 of 25000) boomerang [Master] (max Master) (12800 of 25000) whip [Master] (max Master) (12800 of 25000) unicorn horn [Master] (max Master) (12800 of 25000) lightsaber [Master] (max Master) (12800 of 25000) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.