Leeroy, lawful male albae Archeologist --------+--- |..........| |..¯.......| |.@........| |..d.......| ...........| ------------ [Leeroy the Digger] St9 Dx3 Co9 In11 Wi8 Ch7 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 91% Armor drop chance was reduced to 95% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: attack spells (turn 34) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2108) The following skill became untrainable after a while: techniques (turn 58145) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 47594) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53308 Monster spawn increase reached its maximum at turn 104830 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 599926 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: nickering evanescing respectable (freq bonus 3) The monster species that spawned more often: whispering spirit (freq bonus 15) The monster species that spawned more often: dwarf grabbercaster (freq bonus 12) The monster species that spawned more often: voicing chessman (freq bonus 6) The monster species that spawned more often: triceratops (freq bonus 24) The monster species that spawned more often: upgraded secret car (freq bonus 16) The monster species that spawned more often: shoggoth (freq bonus 20) The monster species that spawned more often: paleolithic mummy (freq bonus 8) The monster species that spawned more often: gorcrow (freq bonus 18) The monster species that spawned more often: little spying rat (freq bonus 12) The monster species that spawned more often: fried chicken (freq bonus 6) The monster species that spawned more often: minuscule mimic (freq bonus 8) The monster species that spawned more often: bb soul (freq bonus 18) The monster species that spawned more often: warty colony (freq bonus 4) The monster species that spawned more often: pain laser (freq bonus 18) The monster species that spawned more often: dolgsman hunter (freq bonus 8) The monster species that spawned more often: airi (freq bonus 16) The monster species that spawned more often: perjasi (freq bonus 12) The monster species that spawned more often: stinking ghoul (freq bonus 3) The monster species that spawned more often: blink colony (freq bonus 54) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: clocksteelworks The monster species that never randomly spawned: notated bar The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: sapphist phaeton The monster species that never randomly spawned: very nice girl The monster species that never randomly spawned: secularizer kissable chigger The monster species that never randomly spawned: desert mountain The monster species that never randomly spawned: death spectre The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 17) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 167) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 25) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 40) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 13) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 23) Trap randomization happened for 1 in 70 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of teleportation (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of stinking cloud (LAD OS GA TIL CITADELLET) scroll of healing (MERKELDAEMMERUNG) scroll of mana (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Spellbooks spellbook of detect food (heartwarming) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.