Leeroy, lawful male albae Gang Scholar ----- |`.%| |...| |..@+ |...| ----- [Leeroy the Bullying Victim] St12 Dx6 Co7 In10 Wi7 Ch9 ScoAlbMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC4 Exp1 T10 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 11 gold pieces {0}. The moon is waning tonight. # Impaled! The whnas has finally been removed! You kill the whnas! # (3x) There is a staircase up here. You see here 11 gold pieces {0}. There is a staircase up here. You see here 11 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) There is a staircase up here. You see here 11 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) There is a staircase up here. You see here 11 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 76% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 58% Food drop chance was reduced to 89% Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: riding (turn 25) The following skill became untrainable if you tried to train it too early: missile weapons (turn 63) The following skill became untrainable after a while: elemental spells (turn 35810) The following skill couldn't be trained before a certain turn number is reached: riding (turn 41475) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51778 Monster spawn increase reached its maximum at turn 114414 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1497496 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: mithril golem (freq bonus 80) The monster species that spawned more often: planar pirate (freq bonus 10) The monster species that spawned more often: rodeo tore (freq bonus 66) The monster species that spawned more often: graver comprehend (freq bonus 156) The monster species that spawned more often: blood stone (freq bonus 132) The monster species that spawned more often: indigo patch (freq bonus 30) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 18) The monster species that spawned more often: stone mewlip (freq bonus 39) The monster species that spawned more often: Mina Majikina (freq bonus 10) The monster species that spawned more often: poison turret (freq bonus 10) The monster species that spawned more often: ancient minotaur (freq bonus 10) The monster species that spawned more often: carrion vine (freq bonus 30) The monster species that spawned more often: anthrazite colony (freq bonus 72) The monster species that spawned more often: tap mimic (freq bonus 20) The monster species that spawned more often: large bat (freq bonus 18) The monster species that spawned more often: computer elemental (freq bonus 22) The monster species that spawned more often: mah sephirah (freq bonus 36) The monster species that spawned more often: celestial clarion (freq bonus 44) The monster species that spawned more often: kakuna (freq bonus 156) The monster species that spawned more often: hammer swinger (freq bonus 12) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: hezrou The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: ebony mushroom The monster species that never randomly spawned: gauth The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: lamb The monster species that never randomly spawned: gargantuan rat The monster species that never randomly spawned: zoologist ensconcing The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 5) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 102) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 86) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 57) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 10) Trap randomization happened for 1 in 515 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having quad attacks (0) You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of light (UGGELUGGELUGGEL) scroll of healing (GON GET YA) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (GNIK SISI VLE) scroll of cure (MARRIED THE LIGHT) * scroll of extra healing (MAY THE FORCE BE WITH YOU) * scroll of greater mana restoration (ENO OWT EERHT) Spellbooks spellbook of cone of cold (inane) Potions potion of healing (black lily) Rings ring of gain strength (shattering) Wands wand of entrapping (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 24 points,