Leeroy, lawful male argonian Dunmer -------------- |..........B@| |............| -------- ----- [Leeroy the Radical Elf] St16 Dx15 Co15 In13 Wi12 Ch5 DunArgMalLaw Dlvl:1 $0 HP20(20) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: polymorph control Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Monster death drops spawned with only 91% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: chaos spells (turn 663) The following skill became untrainable after a while: techniques (turn 9197) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 77349) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57627 Monster spawn increase reached its maximum at turn 271377 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6311539 The monster class that cannot be genocided was dragon The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: percentipercentiincreases the character's percenti (freq bonus 24) The monster species that spawned more often: M-A production unit mark V (freq bonus 54) The monster species that spawned more often: handwritten transgressed (freq bonus 8) The monster species that spawned more often: enraged shaman (freq bonus 20) The monster species that spawned more often: undead ice mage (freq bonus 18) The monster species that spawned more often: force fire giant (freq bonus 15) The monster species that spawned more often: wereghost (freq bonus 12) The monster species that spawned more often: world killer (freq bonus 12) The monster species that spawned more often: exeggutor (freq bonus 45) The monster species that spawned more often: rambling gambler (freq bonus 20) The monster species that spawned more often: magenta lichen (freq bonus 24) The monster species that spawned more often: tracheobronchial constricted (freq bonus 6) The monster species that spawned more often: snakeman hunter (freq bonus 12) The monster species that spawned more often: earth gas (freq bonus 264) The monster species that spawned more often: Lou's dancing shoe (freq bonus 12) The monster species that spawned more often: clicking mold (freq bonus 18) The monster species that spawned more often: Mephistopheles (freq bonus 12) The monster species that spawned more often: dementor troll (freq bonus 14) The monster species that spawned more often: Madness (freq bonus 21) The monster species that spawned more often: guzzling vortex (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 14) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 10) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: starvation ray The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: platinum mushroom The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: hypothesize athlete The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 12) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 19) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 14) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 20) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 13) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 3) Trap randomization happened for 1 in 77 traps Next attribute increase check would have come at turn 571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (plof heels) * elven cloak (faded pall) Scrolls scroll of healing (SOO BAWLZ) scroll of mana (TITTER WEATHERING) scroll of phase door (MAYBE S-WAVE BECAUSE HIT) scroll of standard id (CWAEWL DAEWL) scroll of cure (CONE ALACIO) * scroll of extra healing (TEMOV) * scroll of greater mana restoration (BELLA RAGAZZA FASCIU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.