Leeroy, lawful male albae Dunmer .---- --....-- |......+ |@{....| |{B....| --....-- ----- [Leeroy the Radical Elf] St13 Dx14 Co13 In14 Wi7 Ch6 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 80% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 169) The following skill became untrainable if you tried to train it too early: divination spells (turn 624) The following skill became untrainable after a while: occult spells (turn 22722) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 30484) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58903 Monster spawn increase reached its maximum at turn 179683 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 704550 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 24) The monster species that spawned more often: taiga bear (freq bonus 15) The monster species that spawned more often: master golden dragon (freq bonus 12) The monster species that spawned more often: lazy turret (freq bonus 5) The monster species that spawned more often: magic force patch (freq bonus 4) The monster species that spawned more often: radiant force patch (freq bonus 4) The monster species that spawned more often: lapidating gyratory machree (freq bonus 18) The monster species that spawned more often: big amulet trove (freq bonus 6) The monster species that spawned more often: perjasi (freq bonus 18) The monster species that spawned more often: juju zombi (freq bonus 9) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: toted disassimilative (freq bonus 10) The monster species that spawned more often: calorically turning (freq bonus 12) The monster species that spawned more often: matchbook involving reembodying (freq bonus 6) The monster species that spawned more often: arborachuck (freq bonus 10) The monster species that spawned more often: petty gnoll shaman (freq bonus 12) The monster species that spawned more often: radiance pardonably disconcertment (freq bonus 10) The monster species that spawned more often: thieving lady (freq bonus 6) The monster species that spawned more often: warty growth (freq bonus 12) The monster species that spawned more often: red missingno (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: yellow boomer The monster species that never randomly spawned: select spade The monster species that never randomly spawned: determined troll The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: sight The monster species that never randomly spawned: questioned sunnier crazily The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: aklash The monster species that never randomly spawned: resolder strobilization The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 68) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Trap randomization happened for 1 in 39 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter boots) * elven cloak (faded pall) Scrolls scroll of healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of mana (JUMP OFF A BRIDGE) scroll of phase door (TROPHY GET) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (FORMAT C) * scroll of extra healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of greater mana restoration (VOMIT TO MELT ENEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.