Leeroy, lawful male albae Feat Master . | ------.---- |.`....v..| |.......@.| |.........| |..$....... ----------- [Leeroy the Hopper] St4 Dx17 Co5 In5 Wi4 Ch13 StuAlbMalLaw Dlvl:1 $0 HP27(27) Pw22(22) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 311 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 94% Wand drop chance was reduced to 80% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 96% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 13) The following skill became untrainable if you tried to train it too early: divination spells (turn 50) The following skill became untrainable after a while: techniques (turn 107436) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 57225) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29536 Monster spawn increase reached its maximum at turn 162733 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4258404 The monster class that cannot be genocided was ogre The monster class that was spawned more often: elemental (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 8) The monster species that spawned more often: Ctuhlhu (freq bonus 15) The monster species that spawned more often: staff permamimic (freq bonus 12) The monster species that spawned more often: kea (freq bonus 6) The monster species that spawned more often: knight (freq bonus 63) The monster species that spawned more often: theme fox (freq bonus 4) The monster species that spawned more often: absent mold (freq bonus 8) The monster species that spawned more often: Shuma-Gorath (freq bonus 4) The monster species that spawned more often: flying wild dog (freq bonus 10) The monster species that spawned more often: fancy patch (freq bonus 12) The monster species that spawned more often: immobile mushroom (freq bonus 18) The monster species that spawned more often: complexest dashing (freq bonus 8) The monster species that spawned more often: nurse (freq bonus 15) The monster species that spawned more often: iron man (freq bonus 6) The monster species that spawned more often: dervish (freq bonus 16) The monster species that spawned more often: cantoned blunge (freq bonus 8) The monster species that spawned more often: wally with the brolly (freq bonus 6) The monster species that spawned more often: undead monk (freq bonus 4) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 21) The monster species that spawned more often: kimono girl (freq bonus 24) The monster species that spawned more often: orange warp patch (freq bonus 16) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster species that never randomly spawned: redounded breadbasket The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: frozen tiger cub The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: caramelizing clodhopper The monster species that never randomly spawned: medium The monster species that never randomly spawned: Hanh's sexy pump The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 17) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 20) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 2) Trap randomization happened for 1 in 443 traps Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (PRIME DOT ZIP) scroll of phase door (GOTTA IMBUE THE AMULET OF YENDOR) scroll of standard id (FIVE NIGHTS AT FIQS) scroll of cure (TORRENTED TOO MANY MOVIES) * scroll of extra healing (GOAL GOREST) * scroll of greater mana restoration (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) Potions potion of healing (ethereal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.