Leeroy, lawful male redguardian Thalmor ---------- |$.......| ........@| | `....@| --|---- [Leeroy the Concordate Agent] St12 Dx11 Co7 In15 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 95% Armor drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: lightsaber (turn 558) The following skill became untrainable after a while: crossbow (turn 38376) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 43002) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25597 Monster spawn increase reached its maximum at turn 236643 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2143124 The monster class that cannot be genocided was snake The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: assertion failure (freq bonus 9) The monster species that spawned more often: Agone (freq bonus 12) The monster species that spawned more often: giant improach (freq bonus 3) The monster species that spawned more often: aquaplane blackberry (freq bonus 20) The monster species that spawned more often: decalcified phony biome (freq bonus 6) The monster species that spawned more often: Coure (freq bonus 32) The monster species that spawned more often: challenging hunter (freq bonus 32) The monster species that spawned more often: archer (freq bonus 8) The monster species that spawned more often: weretiger (freq bonus 4) The monster species that spawned more often: invincibly surfed (freq bonus 9) The monster species that spawned more often: goodwife (freq bonus 18) The monster species that spawned more often: evasive sniper (freq bonus 24) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 6) The monster species that spawned more often: eyrir resisted (freq bonus 12) The monster species that spawned more often: moldy force fungus (freq bonus 24) The monster species that spawned more often: forgotten ufo part (freq bonus 6) The monster species that spawned more often: stockbrokerage skinny (freq bonus 12) The monster species that spawned more often: midget (freq bonus 12) The monster species that spawned more often: vile sewer pygmy (freq bonus 12) The monster species that spawned more often: weak crow (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: immunizer The monster species that never randomly spawned: water dragon The monster species that never randomly spawned: hissing playmate The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: ratbot The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: mop exacted The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 203) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 2) Trap randomization happened for 1 in 823 traps Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (380) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (visored helmet) * skullcap (thinking helmet) * flack helmet (internet helmet) * crystal helm (steel helmet) * mining helm (horned helmet) * field helm (netradiation helmet) * helm of safeguard (sages helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (english gloves) * commander gloves (fatal gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (camouflage patterned boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of phase door (DRIVING IT THEIR CART AWAY) scroll of standard id (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of cure (SANTA CLAI) * scroll of extra healing (MKMNFST) * scroll of greater mana restoration (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.