Leeroy, lawful male redguardian Thalmor ----- |..$| |.@.| ...@| ----- [Leeroy the Concordate Agent] St8 Dx10 Co8 In13 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 20 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 94% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 15) The following skill became untrainable if you tried to train it too early: broadsword (turn 6282) The following skill became untrainable after a while: enchantment spells (turn 21186) The following skill couldn't be trained before a certain turn number is reached: saber (turn 50770) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44185 Monster spawn increase reached its maximum at turn 163165 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6637860 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: probe fungus (freq bonus 10) The monster species that spawned more often: catfish (freq bonus 24) The monster species that spawned more often: these crayfish (freq bonus 3) The monster species that spawned more often: grass giant (freq bonus 7) The monster species that spawned more often: serpopard (freq bonus 30) The monster species that spawned more often: stooge thing (freq bonus 9) The monster species that spawned more often: nalfeshnee (freq bonus 36) The monster species that spawned more often: mist devil (freq bonus 5) The monster species that spawned more often: sticky mushroom (freq bonus 24) The monster species that spawned more often: petty termite (freq bonus 28) The monster species that spawned more often: alig (freq bonus 12) The monster species that spawned more often: abnormal patch (freq bonus 30) The monster species that spawned more often: lowercase minotaur (freq bonus 36) The monster species that spawned more often: giant penguin (freq bonus 8) The monster species that spawned more often: chemoreceptive anticyclone (freq bonus 12) The monster species that spawned more often: Ruea (freq bonus 6) The monster species that spawned more often: feminization representative (freq bonus 12) The monster species that spawned more often: Seraph of the Weapons (freq bonus 24) The monster species that spawned more often: rearming potmen (freq bonus 7) The monster species that spawned more often: charged bolt sentry (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: swang abrasion alabamian connectedly The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: emulsification lifeboat humid The monster species that never randomly spawned: huh what The monster species that never randomly spawned: polina The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: dirty ray The monster species that never randomly spawned: sneerful nonhero The monster species that never randomly spawned: vampire sphere The monster species that never randomly spawned: mad zhar The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 30) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 16) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 85) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 1) Trap randomization happened for 1 in 118 traps Next attribute increase check would have come at turn 3343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (133) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (rural helmet) * skullcap (orange visored helmet) * flack helmet (meteoric helmet) * crystal helm (weeping helmet) * mining helm (internet helmet) * field helm (viking helmet) * helm of safeguard (gray helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (multilinguitis gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (torn boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of phase door (SCUTTLER SCURRIER) scroll of standard id (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.