Leeroy, lawful male redguardian Thalmor --------------- |.............| |.............| |......k@.....| |........@..... |..........$..| --------------- [Leeroy the Concordate Agent] St10 Dx9 Co7 In6 Wi6 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: magical breathing You could not have this property intrinsically: telepathy Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8) The following skill became untrainable if you tried to train it too early: lightsaber (turn 162) The following skill became untrainable after a while: divination spells (turn 13888) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 64384) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64664 Monster spawn increase reached its maximum at turn 113744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6836454 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: millimicron lissomly (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 24) The monster species that spawned more often: bathing cap wearer (freq bonus 16) The monster species that spawned more often: serpent man (freq bonus 22) The monster species that spawned more often: kappa mummy (freq bonus 6) The monster species that spawned more often: reclined sunny (freq bonus 24) The monster species that spawned more often: orphaned skean (freq bonus 24) The monster species that spawned more often: Kristin's hugging boot (freq bonus 3) The monster species that spawned more often: low rub monster (freq bonus 36) The monster species that spawned more often: notated bar (freq bonus 10) The monster species that spawned more often: tin-soldier (freq bonus 6) The monster species that spawned more often: storm caller (freq bonus 4) The monster species that spawned more often: vago (freq bonus 12) The monster species that spawned more often: leprechaun king (freq bonus 3) The monster species that spawned more often: antimatter grue (freq bonus 9) The monster species that spawned more often: aureolin mushroom (freq bonus 10) The monster species that spawned more often: death ant (freq bonus 16) The monster species that spawned more often: combined obligated (freq bonus 12) The monster species that spawned more often: siena growth (freq bonus 36) The monster species that spawned more often: normalized preselected (freq bonus 8) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster species that never randomly spawned: unconquerable deviator The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: neoclassicism immeasurably The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: gazed refuelling The monster species that never randomly spawned: stagiest lifeline hoped The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: intestinal chairmaned The monster species that never randomly spawned: recourse triplex trustier grooviest The monster species that never randomly spawned: wand permamimic The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 264) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Trap randomization happened for 1 in 532 traps Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (internet helmet) * skullcap (round helmet) * flack helmet (RNG helmet) * crystal helm (black helmet) * mining helm (covered helmet) * field helm (thinking helmet) * helm of safeguard (brick helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (yellow gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (winter stilettos) * boots of safeguard (clunky heels) Scrolls scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (DNETHACK HAS HIGH HEELSES) scroll of cure (DOORNING DAY) * scroll of extra healing (MICRODOLLAROFT) * scroll of greater mana restoration (GO AWAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.