Leeroy, lawful male monkey Thalmor --------- |.......| |.....@.| |....@..| |.......| -.......| --------- [Leeroy the Concordate Agent] St11 Dx15 Co5 In9 Wi12 Ch12 ThaMonMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male monkey Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 30% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 50% Wand drop chance was reduced to 94% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 81% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: knife (turn 98) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 798) The following skill became untrainable after a while: scimitar (turn 8153) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 61605) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42754 Monster spawn increase reached its maximum at turn 98255 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2618100 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 10) The monster species that spawned more often: nidogod (freq bonus 3) The monster species that spawned more often: calker stoker endure (freq bonus 12) The monster species that spawned more often: flozen spirit (freq bonus 16) The monster species that spawned more often: Glasya (freq bonus 4) The monster species that spawned more often: dwarf lord (freq bonus 3) The monster species that spawned more often: rot walker (freq bonus 36) The monster species that spawned more often: energy mushroom (freq bonus 6) The monster species that spawned more often: tapicoa pudding (freq bonus 8) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 8) The monster species that spawned more often: sam churned (freq bonus 6) The monster species that spawned more often: charcoal giant (freq bonus 12) The monster species that spawned more often: dark troll (freq bonus 24) The monster species that spawned more often: contamination spore (freq bonus 18) The monster species that spawned more often: phasing dingo puppy (freq bonus 8) The monster species that spawned more often: rod permamimic (freq bonus 9) The monster species that spawned more often: great nalfeshnee (freq bonus 4) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 3) The monster species that spawned more often: gas sphere (freq bonus 6) The monster species that spawned more often: domoxorn (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 3) The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: recrating segregant The monster species that never randomly spawned: pain train The monster species that never randomly spawned: slimy force patch The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: petty hobbit brigand thief The monster species that never randomly spawned: bramble force patch The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 41) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 14) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 25) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 4) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 1) Trap randomization happened for 1 in 420 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (305) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (full helmet) * skullcap (breath control helmet) * flack helmet (less helmet) * crystal helm (complete helmet) * mining helm (RNG helmet) * field helm (wide metal helm) * helm of safeguard (meso helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (lead gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (heroine mocassins) * boots of safeguard (buckled boots) Scrolls scroll of healing (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of mana (SHUCKLEINOU) scroll of phase door (SEVEN MINUS) scroll of standard id (SODALG) scroll of cure (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.