Leeroy, lawful male automatic Thalmor ---------------- +........@.....| |........@.....| |..............| |..............| +..............| |..............| --------.------- [Leeroy the Concordate Agent] St15 Dx10 Co11 In6 Wi6 Ch12 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: full nutrients You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 72% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 67% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: dagger (turn 33) The following skill became untrainable if you tried to train it too early: high heels (turn 1980) The following skill became untrainable after a while: protection spells (turn 20236) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 46798) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39590 Monster spawn increase reached its maximum at turn 91902 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2939328 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: giant awgwa (freq bonus 2) The monster species that spawned more often: out-of-jail convict (freq bonus 10) The monster species that spawned more often: translucent patch (freq bonus 60) The monster species that spawned more often: Jonas (freq bonus 24) The monster species that spawned more often: giant garnet frog (freq bonus 24) The monster species that spawned more often: shark sashimi (freq bonus 4) The monster species that spawned more often: Father Frost (freq bonus 24) The monster species that spawned more often: disobeyed topographer (freq bonus 9) The monster species that spawned more often: blockish graecizing (freq bonus 3) The monster species that spawned more often: dark young (freq bonus 10) The monster species that spawned more often: Ancano (freq bonus 12) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 14) The monster species that spawned more often: female guard (freq bonus 12) The monster species that spawned more often: inferno sentry (freq bonus 9) The monster species that spawned more often: keltic drove (freq bonus 2) The monster species that spawned more often: blue-red colony (freq bonus 28) The monster species that spawned more often: squiggle tubularly (freq bonus 9) The monster species that spawned more often: carful ecumenicism (freq bonus 12) The monster species that spawned more often: unreal growth (freq bonus 3) The monster species that spawned more often: giant worm (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: sneerful nonhero The monster species that never randomly spawned: thalamically artillerymen The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: gleemen wedded The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: gull The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: trebled nosebag stereoisomeric feverishly The monster species that never randomly spawned: disintegration hound The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 39) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 14) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 50) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 17) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 32) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 16) Trap randomization happened for 1 in 283 traps Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (282) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (anachrononononaut helmet) * skullcap (wok-shaped helmet) * flack helmet (tight helmet) * crystal helm (water-pipe helmet) * mining helm (arduous helmet) * field helm (gray helmet) * helm of safeguard (yellow helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (padded gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (noble sandals) * boots of safeguard (rumble boots) Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (SO QUE SWING) scroll of cure (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of extra healing (CHOP CHOP MASTA ONION) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) Potions potion of oil (dangerous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.